61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of HPL1 Engine.
|
|
*/
|
|
|
|
#ifndef HPL_ACTIONKEYBOARD_H
|
|
#define HPL_ACTIONKEYBOARD_H
|
|
|
|
#include "common/keyboard.h"
|
|
#include "hpl1/engine/input/Action.h"
|
|
#include "hpl1/engine/input/InputTypes.h"
|
|
|
|
namespace hpl {
|
|
|
|
class cInput;
|
|
|
|
class cActionKeyboard : public iAction {
|
|
public:
|
|
cActionKeyboard(tString asName, cInput *apInput, Common::KeyState key) : iAction(asName), _key(key), mpInput(apInput) {}
|
|
|
|
bool IsTriggerd();
|
|
float GetValue();
|
|
|
|
tString GetInputName();
|
|
|
|
tString GetInputType() { return "Keyboard"; }
|
|
|
|
Common::KeyCode GetKey() { return _key.keycode; }
|
|
int GetModifier() { return _key.flags; }
|
|
|
|
private:
|
|
Common::KeyState _key;
|
|
cInput *mpInput;
|
|
};
|
|
|
|
} // namespace hpl
|
|
|
|
#endif // HPL_ACTIONKEYBOARD_H
|