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scummvm-cursorfix/engines/hpl1/engine/impl/shaders/hpl1_Water_Diffuse.fragment
2026-02-02 04:50:13 +01:00

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// Water_Diffuse.fragment
in vec3 vColor;
in vec2 vUv;
OUTPUT
uniform sampler2D tex0; //diffuse
void main() {
outColor = texture(tex0, vUv);
outColor.xyz *= vColor;
}