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scummvm-cursorfix/engines/hpl1/engine/impl/CollideShapeNewton.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_COLLIDE_SHAPE_NEWTON_H
#define HPL_COLLIDE_SHAPE_NEWTON_H
#include "hpl1/engine/libraries/newton/Newton.h"
#include "hpl1/engine/physics/CollideShape.h"
#include "hpl1/engine/math/MathTypes.h"
namespace hpl {
class iVertexBuffer;
class iCollideShape;
typedef Common::Array<iCollideShape *> tCollideShapeVec;
typedef tCollideShapeVec::iterator tCollideShapeVecIt;
class cCollideShapeNewton : public iCollideShape {
public:
cCollideShapeNewton(eCollideShapeType aType, const cVector3f &avSize,
cMatrixf *apOffsetMtx, NewtonWorld *apNewtonWorld,
iPhysicsWorld *apWorld);
~cCollideShapeNewton();
iCollideShape *GetSubShape(int alIdx);
int GetSubShapeNum();
cVector3f GetInertia(float afMass);
void CreateFromShapeVec(tCollideShapeVec &avShapes);
void CreateFromVertices(const unsigned int *apIndexArray, int alIndexNum,
const float *apVertexArray, int alVtxStride, int alVtxNum);
NewtonCollision *GetNewtonCollision() { return mpNewtonCollision; }
private:
NewtonCollision *mpNewtonCollision;
NewtonWorld *mpNewtonWorld;
tCollideShapeVec mvSubShapes;
};
} // namespace hpl
#endif // HPL_COLLIDE_SHAPE_NEWTON_H