196 lines
6.3 KiB
C++
196 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/gui/WidgetWindow.h"
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#include "hpl1/engine/system/low_level_system.h"
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#include "hpl1/engine/math/Math.h"
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#include "hpl1/engine/gui/Gui.h"
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#include "hpl1/engine/gui/GuiGfxElement.h"
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#include "hpl1/engine/gui/GuiSet.h"
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#include "hpl1/engine/gui/GuiSkin.h"
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#include "hpl1/engine/resources/FontManager.h"
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#include "hpl1/engine/resources/Resources.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cWidgetWindow::cWidgetWindow(cGuiSet *apSet, cGuiSkin *apSkin) : iWidget(eWidgetType_Window, apSet, apSkin) {
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mvRelMousePos = 0;
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mbMoving = false;
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mbStatic = false;
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}
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//-----------------------------------------------------------------------
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cWidgetWindow::~cWidgetWindow() {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cWidgetWindow::SetStatic(bool abX) {
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mbStatic = abX;
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if (mbStatic == false) {
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mbMoving = false;
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}
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PROTECTED METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cWidgetWindow::OnLoadGraphics() {
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mpGfxBackground = mpSkin->GetGfx(eGuiSkinGfx_WindowBackground);
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mpGfxLabel = mpSkin->GetGfx(eGuiSkinGfx_WindowLabel);
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mvGfxBorders[0] = mpSkin->GetGfx(eGuiSkinGfx_WindowBorderRight);
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mvGfxBorders[1] = mpSkin->GetGfx(eGuiSkinGfx_WindowBorderLeft);
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mvGfxBorders[2] = mpSkin->GetGfx(eGuiSkinGfx_WindowBorderUp);
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mvGfxBorders[3] = mpSkin->GetGfx(eGuiSkinGfx_WindowBorderDown);
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mvGfxCorners[0] = mpSkin->GetGfx(eGuiSkinGfx_WindowCornerLU);
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mvGfxCorners[1] = mpSkin->GetGfx(eGuiSkinGfx_WindowCornerRU);
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mvGfxCorners[2] = mpSkin->GetGfx(eGuiSkinGfx_WindowCornerRD);
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mvGfxCorners[3] = mpSkin->GetGfx(eGuiSkinGfx_WindowCornerLD);
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mpLabelFont = mpSkin->GetFont(eGuiSkinFont_WindowLabel);
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mvLabelTextOffset = mpSkin->GetAttribute(eGuiSkinAttribute_WindowLabelTextOffset);
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}
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//-----------------------------------------------------------------------
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void cWidgetWindow::OnDraw(float afTimeStep, cGuiClipRegion *apClipRegion) {
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////////////////////////////////
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// Calc label size
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cVector2f vLabelSize;
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vLabelSize.x = mvSize.x - (mvGfxCorners[0]->GetActiveSize().x + mvGfxCorners[1]->GetActiveSize().x);
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vLabelSize.y = mpLabelFont->mvSize.y + mvLabelTextOffset.y * 2;
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////////////////////////////////
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// Label
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mpSet->DrawGfx(mpGfxLabel, GetGlobalPosition() + cVector3f(mvGfxCorners[0]->GetActiveSize().x, mvGfxCorners[0]->GetActiveSize().y, 0.2f),
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vLabelSize);
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////////////////////////////////
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// Label text
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DrawSkinText(msText, eGuiSkinFont_WindowLabel, GetGlobalPosition() + cVector3f(mvGfxCorners[0]->GetActiveSize().x + mvLabelTextOffset.x, mvGfxCorners[0]->GetActiveSize().y + mvLabelTextOffset.y, 0.4f));
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////////////////////////////////
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// Borders and background
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DrawBordersAndCorners(mpGfxBackground, mvGfxBorders, mvGfxCorners, GetGlobalPosition(), mvSize);
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}
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//-----------------------------------------------------------------------
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bool cWidgetWindow::OnMouseMove(cGuiMessageData &aData) {
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if (mbMoving)
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SetGlobalPosition(mvRelMousePos + cVector3f(aData.mvPos.x, aData.mvPos.y, 0));
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return true;
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}
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//-----------------------------------------------------------------------
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bool cWidgetWindow::OnMouseDown(cGuiMessageData &aData) {
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if (mbStatic)
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return false;
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////////////////////////////////
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// Calculate label rectangle
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cRect2f labelRect;
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labelRect.w = mvSize.x - (mvGfxCorners[0]->GetActiveSize().x + mvGfxCorners[1]->GetActiveSize().x);
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labelRect.h = mpLabelFont->mvSize.y + mvLabelTextOffset.y * 2;
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labelRect.x = GetGlobalPosition().x + mvGfxCorners[0]->GetActiveSize().x;
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labelRect.y = GetGlobalPosition().y + mvGfxCorners[0]->GetActiveSize().y;
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////////////////////////////////
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// Check for collision
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if (cMath::PointBoxCollision(aData.mvPos, labelRect) && aData.mlVal & eGuiMouseButton_Left) {
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mbMoving = true;
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mvRelMousePos = GetPosRelativeToMouse(aData);
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mvRelMousePos.z = GetGlobalPosition().z;
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}
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return true;
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}
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//-----------------------------------------------------------------------
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bool cWidgetWindow::OnMouseUp(cGuiMessageData &aData) {
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if (aData.mlVal & eGuiMouseButton_Left)
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mbMoving = false;
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return true;
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}
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//-----------------------------------------------------------------------
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bool cWidgetWindow::OnMouseEnter(cGuiMessageData &aData) {
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return false;
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}
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//-----------------------------------------------------------------------
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bool cWidgetWindow::OnMouseLeave(cGuiMessageData &aData) {
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cVector3f vLastGlobal = GetGlobalPosition();
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if (mbMoving)
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SetGlobalPosition(mvRelMousePos + cVector3f(aData.mvPos.x, aData.mvPos.y, 0));
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// Check so that mouse is not outside of clip area.
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if (PointIsInside(aData.mvPos, false) == false) {
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SetGlobalPosition(vLastGlobal);
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mbMoving = false;
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}
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return false;
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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