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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_WIDGET_H
#define HPL_WIDGET_H
#include "common/array.h"
#include "common/list.h"
#include "hpl1/engine/gui/GuiTypes.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
class cGui;
class cGuiSet;
class cGuiSkin;
class cGuiSkinFont;
class cGuiGfxElement;
class cGuiClipRegion;
class FontData;
//--------------------------------
struct cWidgetCallback {
cWidgetCallback(void *apObject, tGuiCallbackFunc apFunc) {
mpObject = apObject;
mpFunc = apFunc;
}
void *mpObject;
tGuiCallbackFunc mpFunc;
};
typedef Common::List<cWidgetCallback> tWidgetCallbackList;
typedef tWidgetCallbackList::iterator tWidgetCallbackListIt;
//--------------------------------
class iWidget {
friend class cGuiSet;
public:
iWidget(eWidgetType aType, cGuiSet *apSet, cGuiSkin *apSkin);
virtual ~iWidget();
/////////////////////////
// General
void Update(float afTimeStep);
void Draw(float afTimeStep, cGuiClipRegion *apClipRegion);
bool ProcessMessage(eGuiMessage aMessage, cGuiMessageData &aData);
void AddCallback(eGuiMessage aMessage, void *apObject, tGuiCallbackFunc apFunc);
eWidgetType GetType() { return mType; }
void Init();
/////////////////////////
// Public Helper functions
bool PointIsInside(const cVector2f &avPoint, bool abOnlyClipped);
/////////////////////////
// Hierarchy
void AttachChild(iWidget *apChild);
void RemoveChild(iWidget *apChild);
/////////////////////////
// Properties
cGuiSet *GetSet() { return mpSet; }
iWidget *GetParent() { return mpParent; }
void SetEnabled(bool abX);
bool IsEnabled();
void SetVisible(bool abX);
bool IsVisible();
bool HasFocus();
void SetName(const tString &asName) { msName = asName; }
const tString &GetName() { return msName; }
void SetText(const tWString &asText);
const tWString &GetText() { return msText; }
FontData *GetDefaultFontType() { return mpDefaultFontType; }
void SetDefaultFontType(FontData *apFont) { mpDefaultFontType = apFont; }
const cColor &GetDefaultFontColor() { return mDefaultFontColor; }
void SetDefaultFontColor(const cColor &aColor) { mDefaultFontColor = aColor; }
const cVector2f &GetDefaultFontSize() { return mvDefaultFontSize; }
void SetDefaultFontSize(const cVector2f &avSize) { mvDefaultFontSize = avSize; }
void SetClipActive(bool abX) { mbClipsGraphics = abX; }
bool GetClipActive() { return mbClipsGraphics; }
void SetPosition(const cVector3f &avPos);
void SetGlobalPosition(const cVector3f &avPos);
const cVector3f &GetLocalPosition();
const cVector3f &GetGlobalPosition();
void SetSize(const cVector2f &avSize);
cVector2f GetSize() { return mvSize; }
bool ClipsGraphics();
bool GetMouseIsOver() { return mbMouseIsOver; }
bool IsConnectedTo(iWidget *apWidget, bool abIsStartWidget = true);
bool IsConnectedToChildren() { return mbConnectedToChildren; }
void SetConnectedToChildren(bool abX) { mbConnectedToChildren = abX; }
cGuiGfxElement *GetPointerGfx();
protected:
/////////////////////////
// Upper Widget functions
virtual void OnLoadGraphics() {}
virtual void OnChangeSize() {}
virtual void OnChangePosition() {}
virtual void OnChangeText() {}
virtual void OnInit() {}
virtual void OnDraw(float afTimeStep, cGuiClipRegion *apClipRegion) {}
virtual void OnDrawAfterClip(float afTimeStep, cGuiClipRegion *apClipRegion) {}
virtual void OnUpdate(float afTimeStep) {}
virtual bool OnMessage(eGuiMessage aMessage, cGuiMessageData &aData) { return false; }
virtual bool OnMouseMove(cGuiMessageData &aData) { return false; }
virtual bool OnMouseDown(cGuiMessageData &aData) { return false; }
virtual bool OnMouseUp(cGuiMessageData &aData) { return false; }
virtual bool OnMouseDoubleClick(cGuiMessageData &aData) { return false; }
virtual bool OnMouseEnter(cGuiMessageData &aData) { return false; }
virtual bool OnMouseLeave(cGuiMessageData &aData) { return false; }
virtual bool OnGotFocus(cGuiMessageData &aData);
virtual bool OnLostFocus(cGuiMessageData &aData) { return false; }
virtual bool OnKeyPress(cGuiMessageData &aData) { return false; }
/////////////////////////
// Private Helper functions
cVector3f WorldToLocalPosition(const cVector3f &avPos);
cVector2f GetPosRelativeToMouse(cGuiMessageData &aData);
// The order must be like this:
// Borders: Right, Left, Up and Down
// Corners: LEftUp, RightUp, RightDown and LEftDown.
void DrawBordersAndCorners(cGuiGfxElement *apBackground,
cGuiGfxElement **apBorderVec, cGuiGfxElement **apCornerVec,
const cVector3f &avPosition, const cVector2f &avSize);
void DrawSkinText(const tWString &asText, eGuiSkinFont aFont, const cVector3f &avPosition,
eFontAlign aAlign = eFontAlign_Left);
void DrawDefaultText(const tWString &asText,
const cVector3f &avPosition, eFontAlign aAlign);
void SetPositionUpdated();
void LoadGraphics();
/////////////////////////
// Variables
cGuiSet *mpSet;
cGuiSkin *mpSkin;
cGui *mpGui;
tWString msText;
cVector3f mvPosition;
cVector3f mvGlobalPosition;
cVector2f mvSize;
tString msName;
eWidgetType mType;
int mlPositionCount;
cGuiSkinFont *mpDefaultFont;
FontData *mpDefaultFontType;
cColor mDefaultFontColor;
cVector2f mvDefaultFontSize;
iWidget *mpParent;
tWidgetList mlstChildren;
bool mbEnabled;
bool mbVisible;
bool mbMouseIsOver;
bool mbClipsGraphics;
cGuiGfxElement *mpPointerGfx;
bool mbConnectedToChildren;
private:
void SetMouseIsOver(bool abX) { mbMouseIsOver = abX; }
bool ProcessCallbacks(eGuiMessage aMessage, cGuiMessageData &aData);
Common::Array<tWidgetCallbackList> mvCallbackLists;
bool mbPositionIsUpdated;
};
} // namespace hpl
#endif // HPL_WIDGET_H