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scummvm-cursorfix/engines/hpl1/engine/graphics/ParticleEmitter2D.cpp
2026-02-02 04:50:13 +01:00

186 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
/*#include "hpl1/engine/graphics/ParticleSystem2D.h"
#include "hpl1/engine/graphics/Graphics.h"
#include "hpl1/engine/graphics/Renderer2D.h"
#include "hpl1/engine/resources/ResourceImage.h"
#include "hpl1/engine/resources/Resources.h"
#include "hpl1/engine/system/LowLevelSystem.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iParticleSystem2D::iParticleSystem2D(tString asName,tMaterialVec *avMaterials,
unsigned int alMaxParticles, cVector3f avSize,cGraphics *apGraphics)
: iEntity2D(asName), iParticleSystem(avMaterials, alMaxParticles,avSize,apGraphics)
{
//have this in data perhaps?
tVertexVec vVtx;
mpVtx = hplNewArray( cVertex, 4 * avMaterials->size() );
for(int i=0;i<(int)avMaterials->size();i++)
{
vVtx = (*avMaterials)[i]->GetImage(eMaterialTexture_Diffuse)->GetVertexVecCopy(0,1);
for(int j=0;j<4;j++){
mpVtx[i*4 + j] = vVtx[j];
}
}
}
//-----------------------------------------------------------------------
iParticleSystem2D::~iParticleSystem2D()
{
hplDeleteArray(mpVtx);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void iParticleSystem2D::UpdateLogic(float afTimeStep)
{
Update(afTimeStep);
}
//-----------------------------------------------------------------------
void iParticleSystem2D::Render()
{
int lFrame =0;
if(mvMaterials->size()>1){
lFrame = (int)mfFrame;//So far no support for sepperate animations for particles.
}
mpGraphics->GetRenderer2D()->AddObject(cRenderObject2D((*mvMaterials)[lFrame], this,
ePrimitiveType_Tri,
GetWorldPosition().z));
}
//-----------------------------------------------------------------------
const cRect2f& iParticleSystem2D::GetBoundingBox()
{
return mBoundingBox;
}
//-----------------------------------------------------------------------
bool iParticleSystem2D::UpdateBoundingBox()
{
cVector3f vPos = GetWorldPosition();
mBoundingBox.w = mvBBSize.x;
mBoundingBox.h = mvBBSize.y;
mBoundingBox.x = vPos.x - mvBBSize.x/2;
mBoundingBox.y = vPos.y - mvBBSize.y/2;
return true;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PROTECTED METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void iParticleSystem2D::RenderToBatch(eMaterialRenderType aRenderType, unsigned int &aIdxAdd)
{
RenderParticles(aRenderType, aIdxAdd);
}
//-----------------------------------------------------------------------
void iParticleSystem2D::RenderParticles(eMaterialRenderType aRenderType, unsigned int &aIdxAdd)
{
unsigned int lFrame =0;
if(mvMaterials->size()>1){
lFrame = (int)mfFrame;
if(lFrame>=mvMaterials->size())lFrame = (unsigned int)mvMaterials->size()-1;
}
cVertex* pVtx = &mpVtx[lFrame*4];
for(int i=0;i<(int)mlNumOfParticles;i++)
{
cParticle *pParticle = mvParticles[i];
pVtx[0].pos = pParticle->mvPos;
pVtx[0].pos.x -= mvDrawSize.x;
pVtx[0].pos.y -= mvDrawSize.y;
pVtx[0].col = pParticle->mColor;
mpGraphics->GetLowLevel()->AddVertexToBatch(&pVtx[0]);
pVtx[1].pos = pParticle->mvPos;
pVtx[1].pos.x += mvDrawSize.x;
pVtx[1].pos.y -= mvDrawSize.y;
pVtx[1].col = pParticle->mColor;
mpGraphics->GetLowLevel()->AddVertexToBatch(&pVtx[1]);
pVtx[2].pos = pParticle->mvPos;
pVtx[2].pos.x += mvDrawSize.x;
pVtx[2].pos.y += mvDrawSize.y;
pVtx[2].col = pParticle->mColor;
mpGraphics->GetLowLevel()->AddVertexToBatch(&pVtx[2]);
pVtx[3].pos = pParticle->mvPos;
pVtx[3].pos.x -= mvDrawSize.x;
pVtx[3].pos.y += mvDrawSize.y;
pVtx[3].col = pParticle->mColor;
mpGraphics->GetLowLevel()->AddVertexToBatch(&pVtx[3]);
mpGraphics->GetLowLevel()->AddIndexToBatch(aIdxAdd + 0);
mpGraphics->GetLowLevel()->AddIndexToBatch(aIdxAdd + 1);
mpGraphics->GetLowLevel()->AddIndexToBatch(aIdxAdd + 2);
mpGraphics->GetLowLevel()->AddIndexToBatch(aIdxAdd + 2);
mpGraphics->GetLowLevel()->AddIndexToBatch(aIdxAdd + 3);
mpGraphics->GetLowLevel()->AddIndexToBatch(aIdxAdd + 0);
aIdxAdd +=4;
}
}
//-----------------------------------------------------------------------
}*/