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scummvm-cursorfix/engines/hpl1/engine/graphics/Material_Smoke2D.h
2026-02-02 04:50:13 +01:00

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2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_MATERIAL_SMOKE2D_H
#define HPL_MATERIAL_SMOKE2D_H
#include "hpl1/engine/graphics/Material.h"
namespace hpl {
class cMaterial_Smoke2D : public iMaterial {
public:
cMaterial_Smoke2D(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
cImageManager *apImageManager, cTextureManager *apTextureManager,
cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
~cMaterial_Smoke2D();
void Compile();
bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *pLight);
void EndRendering(eMaterialRenderType aType);
tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType);
bool NextPass(eMaterialRenderType aType);
bool HasMultiplePasses(eMaterialRenderType aType);
eMaterialType GetType(eMaterialRenderType aType);
void EditVertexes(eMaterialRenderType aType, iCamera *apCam, iLight *pLight,
tVertexVec *apVtxVec, cVector3f *apTransform, unsigned int alIndexAdd);
private:
};
class cMaterialType_Smoke2D : public iMaterialType {
public:
bool IsCorrect(tString asName) {
return cString::ToLowerCase(asName) == "smoke2d";
}
iMaterial *Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
cImageManager *apImageManager, cTextureManager *apTextureManager,
cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
eMaterialPicture aPicture, cRenderer3D *apRenderer3D) {
return hplNew(cMaterial_Smoke2D, (asName, apLowLevelGraphics,
apImageManager, apTextureManager, apRenderer,
apProgramManager, aPicture, apRenderer3D));
}
};
} // namespace hpl
#endif // HPL_MATERIAL_SMOKE2D_H