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scummvm-cursorfix/engines/hpl1/engine/graphics/Material_FontNormal.cpp
2026-02-02 04:50:13 +01:00

119 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/graphics/Material_FontNormal.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMaterial_FontNormal::cMaterial_FontNormal(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
cImageManager *apImageManager, cTextureManager *apTextureManager,
cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
eMaterialPicture aPicture, cRenderer3D *apRenderer3D)
: iMaterial(asName, apLowLevelGraphics, apImageManager, apTextureManager, apRenderer, apProgramManager,
aPicture, apRenderer3D) {
mbIsTransperant = true;
mbIsGlowing = true;
mType = eMaterialType_FontNormal;
}
//-----------------------------------------------------------------------
cMaterial_FontNormal::~cMaterial_FontNormal() {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cMaterial_FontNormal::Compile() {
}
//-----------------------------------------------------------------------
bool cMaterial_FontNormal::StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *pLight) {
if (aType == eMaterialRenderType_Diffuse) {
mpLowLevelGraphics->SetBlendActive(true);
mpLowLevelGraphics->SetBlendFunc(eBlendFunc_SrcAlpha, eBlendFunc_OneMinusSrcAlpha);
mpLowLevelGraphics->SetTexture(0, GetTexture(eMaterialTexture_Diffuse));
return true;
}
return false;
}
//-----------------------------------------------------------------------
void cMaterial_FontNormal::EndRendering(eMaterialRenderType aType) {
if (aType == eMaterialRenderType_Diffuse) {
// mpLowLevelGraphics->SetTextureParam(eTextureParam_AlphaSource0,eTextureSource_Texture);
}
}
//-----------------------------------------------------------------------
tVtxBatchFlag cMaterial_FontNormal::GetBatchFlags(eMaterialRenderType aType) {
return eVtxBatchFlag_Position | eVtxBatchFlag_Texture0 | eVtxBatchFlag_Color0;
}
//-----------------------------------------------------------------------
bool cMaterial_FontNormal::NextPass(eMaterialRenderType aType) {
return false;
}
//-----------------------------------------------------------------------
bool cMaterial_FontNormal::HasMultiplePasses(eMaterialRenderType aType) {
return false;
}
//-----------------------------------------------------------------------
eMaterialType cMaterial_FontNormal::GetType(eMaterialRenderType aType) {
return mType;
}
//-----------------------------------------------------------------------
void cMaterial_FontNormal::EditVertexes(eMaterialRenderType aType, iCamera *apCam, iLight *pLight,
tVertexVec *apVtxVec, cVector3f *apTransform, unsigned int alIndexAdd) {
}
//-----------------------------------------------------------------------
} // namespace hpl