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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/graphics/Material.h"
#include "hpl1/engine/graphics/GPUProgram.h"
#include "hpl1/engine/graphics/Renderer2D.h"
#include "hpl1/engine/graphics/Renderer3D.h"
#include "hpl1/engine/resources/GpuProgramManager.h"
#include "hpl1/engine/resources/ImageManager.h"
#include "hpl1/engine/resources/TextureManager.h"
#include "hpl1/engine/scene/Camera.h"
#include "hpl1/engine/system/String.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
eMaterialQuality iMaterial::mQuality = eMaterialQuality_High;
//-----------------------------------------------------------------------
iMaterial::iMaterial(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
cImageManager *apImageManager, cTextureManager *apTextureManager,
cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
eMaterialPicture aPicture, cRenderer3D *apRenderer3D)
: iResourceBase(asName, 0) {
if (aPicture == eMaterialPicture_Image) {
mvImage.resize(eMaterialTexture_LastEnum);
Common::fill(mvImage.begin(), mvImage.end(), nullptr);
} else {
mvTexture.resize(eMaterialTexture_LastEnum);
Common::fill(mvTexture.begin(), mvTexture.end(), nullptr);
}
mType = eMaterialType_Null;
mPicture = aPicture;
mpLowLevelGraphics = apLowLevelGraphics;
mpImageManager = apImageManager;
mpTextureManager = apTextureManager;
mpRenderer = apRenderer;
mpRenderer3D = apRenderer3D;
mpRenderSettings = mpRenderer3D->GetRenderSettings();
mpProgramManager = apProgramManager;
mbUsesLights = false;
mbIsTransperant = false;
mbIsGlowing = false;
mbHasAlpha = false;
mbDepthTest = true;
mfValue = 1;
for (int i = 0; i < 2; i++)
for (int j = 0; j < kMaxProgramNum; j++)
mpProgram[i][j] = NULL;
mlPassCount = 0;
mlId = -1;
}
iMaterial::~iMaterial() {
int i;
for (i = 0; i < (int)mvImage.size(); i++) {
if (mvImage[i])
mpImageManager->Destroy(mvImage[i]);
}
for (i = 0; i < (int)mvTexture.size(); i++) {
if (mvTexture[i])
mpTextureManager->Destroy(mvTexture[i]);
}
for (i = 0; i < 2; i++) {
for (int j = 0; j < kMaxProgramNum; j++) {
if (mpProgram[i][j])
mpProgramManager->Destroy(mpProgram[i][j]);
}
}
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
/*void iMaterial::Destroy()
{
}*/
//-----------------------------------------------------------------------
iTexture *iMaterial::GetTexture(eMaterialTexture aType) {
if (mPicture == eMaterialPicture_Image) {
if (mvImage[aType] == NULL) {
Log("2: %d\n", aType);
return NULL;
}
return mvImage[aType]->GetTexture();
} else {
return mvTexture[aType];
}
}
//-----------------------------------------------------------------------
cRect2f iMaterial::GetTextureOffset(eMaterialTexture aType) {
cRect2f SizeRect;
if (mPicture == eMaterialPicture_Image) {
tVertexVec VtxVec = mvImage[aType]->GetVertexVecCopy(0, 0);
SizeRect.x = VtxVec[0].tex.x;
SizeRect.y = VtxVec[0].tex.y;
SizeRect.w = VtxVec[2].tex.x - VtxVec[0].tex.x;
SizeRect.h = VtxVec[2].tex.y - VtxVec[0].tex.y;
} else {
SizeRect.x = 0;
SizeRect.y = 0;
SizeRect.w = 1; //(float) mvTexture[aType]->GetWidth();
SizeRect.h = 1; //(float) mvTexture[aType]->GetHeight();
}
return SizeRect;
}
//-----------------------------------------------------------------------
} // namespace hpl