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2026-02-02 04:50:13 +01:00

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2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_GRAPHICS_H
#define HPL_GRAPHICS_H
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class cResources;
class cRenderer2D;
class cRenderer3D;
class cRendererPostEffects;
class cRenderList;
class cGraphicsDrawer;
class LowLevelResources;
class iLowLevelGraphics;
class cMeshCreator;
class cMaterialHandler;
class cGraphics {
public:
cGraphics(iLowLevelGraphics *apLowLevelGraphics, LowLevelResources *apLowLevelResources);
~cGraphics();
bool Init(int alWidth, int alHeight, int alBpp, int abFullscreen, int alMultisampling,
const tString &asWindowCaption, cResources *apResources);
/**
* Get low level graphics routines
* \return pointer to the low level class
*/
iLowLevelGraphics *GetLowLevel();
/**
* Get the drawer
* \return
*/
cGraphicsDrawer *GetDrawer();
cRenderer2D *GetRenderer2D();
cRenderer3D *GetRenderer3D() { return mpRenderer3D; }
cRendererPostEffects *GetRendererPostEffects() { return mpRendererPostEffects; }
cMeshCreator *GetMeshCreator() { return mpMeshCreator; }
cMaterialHandler *GetMaterialHandler() { return mpMaterialHandler; }
private:
iLowLevelGraphics *mpLowLevelGraphics;
LowLevelResources *mpLowLevelResources;
cGraphicsDrawer *mpDrawer;
cMeshCreator *mpMeshCreator;
cMaterialHandler *mpMaterialHandler;
cRenderer2D *mpRenderer2D;
cRenderer3D *mpRenderer3D;
cRendererPostEffects *mpRendererPostEffects;
cRenderList *mpRenderList;
};
} // namespace hpl
#endif // HPL_GRAPHICS_H