99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/graphics/BoneState.h"
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#include "hpl1/engine/physics/PhysicsBody.h"
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#include "hpl1/engine/math/Math.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cBoneState::cBoneState(const tString &asName, bool abAutoDeleteChildren) : cNode3D(asName, abAutoDeleteChildren) {
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mpBody = NULL;
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mpColliderBody = NULL;
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cBoneState::SetBody(iPhysicsBody *apBody) {
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mpBody = apBody;
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}
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iPhysicsBody *cBoneState::GetBody() {
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return mpBody;
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}
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//-----------------------------------------------------------------------
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void cBoneState::SetColliderBody(iPhysicsBody *apBody) {
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mpColliderBody = apBody;
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}
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iPhysicsBody *cBoneState::GetColliderBody() {
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return mpColliderBody;
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}
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//-----------------------------------------------------------------------
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void cBoneState::SetBodyMatrix(const cMatrixf &a_mtxBody) {
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m_mtxBody = a_mtxBody;
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m_mtxInvBody = cMath::MatrixInverse(m_mtxBody);
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}
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const cMatrixf &cBoneState::GetBodyMatrix() {
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return m_mtxBody;
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}
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const cMatrixf &cBoneState::GetInvBodyMatrix() {
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return m_mtxInvBody;
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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} // namespace hpl
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