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2026-02-02 04:50:13 +01:00

466 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/graphics/Beam.h"
#include "hpl1/engine/impl/tinyXML/tinyxml.h"
#include "hpl1/engine/graphics/Graphics.h"
#include "hpl1/engine/graphics/LowLevelGraphics.h"
#include "hpl1/engine/graphics/Material.h"
#include "hpl1/engine/graphics/VertexBuffer.h"
#include "hpl1/engine/math/Math.h"
#include "hpl1/engine/resources/FileSearcher.h"
#include "hpl1/engine/resources/MaterialManager.h"
#include "hpl1/engine/resources/Resources.h"
#include "hpl1/engine/scene/Camera3D.h"
#include "hpl1/engine/scene/Scene.h"
#include "hpl1/engine/scene/World3D.h"
#include "hpl1/engine/game/Game.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cBeam::cBeam(const tString asName, cResources *apResources, cGraphics *apGraphics) : iRenderable(asName) {
mpMaterialManager = apResources->GetMaterialManager();
mpFileSearcher = apResources->GetFileSearcher();
mpLowLevelGraphics = apGraphics->GetLowLevel();
msFileName = "";
mvSize = 1;
mbTileHeight = true;
mColor = cColor(1, 1, 1, 1);
mpMaterial = NULL;
mlLastRenderCount = -1;
mpVtxBuffer = mpLowLevelGraphics->CreateVertexBuffer(
eVertexFlag_Position | eVertexFlag_Color0 | eVertexFlag_Texture0 |
eVertexFlag_Normal,
eVertexBufferDrawType_Tri, eVertexBufferUsageType_Dynamic, 4, 6);
cVector3f vCoords[4] = {cVector3f((mvSize.x / 2), -(mvSize.y / 2), 0),
cVector3f(-(mvSize.x / 2), -(mvSize.y / 2), 0),
cVector3f(-(mvSize.x / 2), (mvSize.y / 2), 0),
cVector3f((mvSize.x / 2), (mvSize.y / 2), 0)};
cVector3f vTexCoords[4] = {cVector3f(1, 1, 0), // Bottom left
cVector3f(-1, 1, 0), // Bottom right
cVector3f(-1, -1, 0), // Top left
cVector3f(1, -1, 0)}; // Top right
for (int i = 0; i < 4; i++) {
mpVtxBuffer->AddVertex(eVertexFlag_Position, vCoords[i]);
mpVtxBuffer->AddColor(eVertexFlag_Color0, cColor(1, 1, 1, 1));
mpVtxBuffer->AddVertex(eVertexFlag_Texture0, (vTexCoords[i] + cVector2f(1, 1)) / 2);
mpVtxBuffer->AddVertex(eVertexFlag_Normal, cVector3f(0, 0, 1));
}
for (int i = 0; i < 3; i++)
mpVtxBuffer->AddIndex(i);
for (int i = 2; i < 5; i++)
mpVtxBuffer->AddIndex(i == 4 ? 0 : i);
mpVtxBuffer->Compile(eVertexCompileFlag_CreateTangents);
mpEnd = hplNew(cBeamEnd, (asName + "_end", this));
mpEnd->AddCallback(&mEndCallback);
// Some temp setup
mBoundingVolume.SetSize(cVector3f(mvSize.x, mvSize.y, mvSize.x));
mbApplyTransformToBV = false;
}
//-----------------------------------------------------------------------
cBeam::~cBeam() {
hplDelete(mpEnd);
if (mpMaterial)
mpMaterialManager->Destroy(mpMaterial);
if (mpVtxBuffer)
hplDelete(mpVtxBuffer);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cBeam::SetSize(const cVector2f &avSize) {
mvSize = avSize;
mBoundingVolume.SetSize(cVector3f(mvSize.x, mvSize.y, mvSize.x));
SetTransformUpdated();
}
//-----------------------------------------------------------------------
void cBeam::SetTileHeight(bool abX) {
if (mbTileHeight == abX)
return;
mbTileHeight = abX;
SetTransformUpdated();
}
//-----------------------------------------------------------------------
void cBeam::SetMultiplyAlphaWithColor(bool abX) {
if (mbMultiplyAlphaWithColor == abX)
return;
mbMultiplyAlphaWithColor = abX;
}
//-----------------------------------------------------------------------
void cBeam::SetColor(const cColor &aColor) {
if (mColor == aColor)
return;
mColor = aColor;
float *pColors = mpVtxBuffer->GetArray(eVertexFlag_Color0);
// Change "lower colors"
if (mbMultiplyAlphaWithColor) {
for (int i = 0; i < 2; ++i) {
pColors[0] = mColor.r * mColor.a;
pColors[1] = mColor.g * mColor.a;
pColors[2] = mColor.b * mColor.a;
pColors[3] = mColor.a;
pColors += 4;
}
} else {
for (int i = 0; i < 2; ++i) {
pColors[0] = mColor.r;
pColors[1] = mColor.g;
pColors[2] = mColor.b;
pColors[3] = mColor.a;
pColors += 4;
}
}
mpVtxBuffer->UpdateData(eVertexFlag_Color0, false);
}
//-----------------------------------------------------------------------
void cBeam::SetMaterial(iMaterial *apMaterial) {
mpMaterial = apMaterial;
}
//-----------------------------------------------------------------------
cBoundingVolume *cBeam::GetBoundingVolume() {
if (mbUpdateBoundingVolume) {
cVector3f vMax = GetWorldPosition();
cVector3f vMin = vMax;
cVector3f vEnd = mpEnd->GetWorldPosition();
if (vMax.x < vEnd.x)
vMax.x = vEnd.x;
if (vMax.y < vEnd.y)
vMax.y = vEnd.y;
if (vMax.z < vEnd.z)
vMax.z = vEnd.z;
if (vMin.x > vEnd.x)
vMin.x = vEnd.x;
if (vMin.y > vEnd.y)
vMin.y = vEnd.y;
if (vMin.z > vEnd.z)
vMin.z = vEnd.z;
vMin -= cVector3f(mvSize.x);
vMax += cVector3f(mvSize.x);
mBoundingVolume.SetLocalMinMax(vMin, vMax);
mbUpdateBoundingVolume = false;
}
return &mBoundingVolume;
}
//-----------------------------------------------------------------------
void cBeam::UpdateGraphics(cCamera3D *apCamera, float afFrameTime, cRenderList *apRenderList) {
if (mlStartTransformCount == GetTransformUpdateCount() &&
mlEndTransformCount == GetTransformUpdateCount()) {
return;
}
////////////////////////////////
// Get Axis
mvAxis = mpEnd->GetWorldPosition() - GetWorldPosition();
mvMidPosition = GetWorldPosition() + mvAxis * 0.5f;
float fDist = mvAxis.Length();
mvAxis.Normalise();
////////////////////////////////
// Update vertex buffer
cVector2f vBeamSize = cVector2f(mvSize.x, fDist);
float *pPos = mpVtxBuffer->GetArray(eVertexFlag_Position);
float *pTex = mpVtxBuffer->GetArray(eVertexFlag_Texture0);
cVector3f vCoords[4] = {cVector3f((vBeamSize.x / 2), -(vBeamSize.y / 2), 0),
cVector3f(-(vBeamSize.x / 2), -(vBeamSize.y / 2), 0),
cVector3f(-(vBeamSize.x / 2), (vBeamSize.y / 2), 0),
cVector3f((vBeamSize.x / 2), (vBeamSize.y / 2), 0)};
cVector3f vTexCoords[4];
if (mbTileHeight) {
vTexCoords[0] = cVector3f(1, 1, 0); // Bottom left
vTexCoords[1] = cVector3f(0, 1, 0); // Bottom right
vTexCoords[2] = cVector3f(0, -fDist / mvSize.y, 0); // Top left
vTexCoords[3] = cVector3f(1, -fDist / mvSize.y, 0); // Top right
} else {
vTexCoords[0] = cVector3f(1, 1, 0); // Bottom left
vTexCoords[1] = cVector3f(0, 1, 0); // Bottom right
vTexCoords[2] = cVector3f(0, 0, 0); // Top left
vTexCoords[3] = cVector3f(1, 0, 0); // Top right
}
for (int i = 0; i < 4; ++i) {
pPos[0] = vCoords[i].x;
pPos[1] = vCoords[i].y;
pPos[2] = vCoords[i].z;
pPos += 4;
pTex[0] = vTexCoords[i].x;
pTex[1] = vTexCoords[i].y;
pTex += 3;
}
mpVtxBuffer->UpdateData(eVertexFlag_Position | eVertexFlag_Texture0, false);
}
//-----------------------------------------------------------------------
cMatrixf *cBeam::GetModelMatrix(cCamera3D *apCamera) {
if (apCamera == NULL)
return &GetWorldMatrix();
m_mtxTempTransform = GetWorldMatrix();
cVector3f vForward, vRight, vUp;
cVector3f vCameraForward = apCamera->GetPosition() - GetWorldPosition();
vCameraForward.Normalise();
vUp = mvAxis; // cMath::MatrixMul(GetWorldMatrix().GetRotation(),mvAxis);
// vUp.Normalise();
if (vUp == vForward) {
vRight = cMath::Vector3Cross(vUp, vCameraForward);
Warning("Beam Right vector is not correct! Contact programmer!\n");
} else
vRight = cMath::Vector3Cross(vUp, vCameraForward);
vRight.Normalise();
vForward = cMath::Vector3Cross(vRight, vUp);
// Set right vector
m_mtxTempTransform.m[0][0] = vRight.x;
m_mtxTempTransform.m[1][0] = vRight.y;
m_mtxTempTransform.m[2][0] = vRight.z;
// Set up vector
m_mtxTempTransform.m[0][1] = vUp.x;
m_mtxTempTransform.m[1][1] = vUp.y;
m_mtxTempTransform.m[2][1] = vUp.z;
// Set forward vector
m_mtxTempTransform.m[0][2] = vForward.x;
m_mtxTempTransform.m[1][2] = vForward.y;
m_mtxTempTransform.m[2][2] = vForward.z;
m_mtxTempTransform.SetTranslation(mvMidPosition);
return &m_mtxTempTransform;
}
//-----------------------------------------------------------------------
int cBeam::GetMatrixUpdateCount() {
return GetTransformUpdateCount();
}
//-----------------------------------------------------------------------
bool cBeam::LoadXMLProperties(const tString asFile) {
msFileName = asFile;
tString sNewFile = cString::SetFileExt(asFile, "beam");
tString sPath = mpFileSearcher->GetFilePath(sNewFile);
if (sPath != "") {
TiXmlDocument *pDoc = hplNew(TiXmlDocument, (sPath.c_str()));
if (pDoc->LoadFile()) {
TiXmlElement *pRootElem = pDoc->RootElement();
TiXmlElement *pMainElem = pRootElem->FirstChildElement("MAIN");
if (pMainElem != NULL) {
tString sMaterial = cString::ToString(pMainElem->Attribute("Material"), "");
cVector2f vSize = cString::ToVector2f(pMainElem->Attribute("Size"), 1);
bool bTileHeight = cString::ToBool(pMainElem->Attribute("TileHeight"), true);
bool bMultiplyAlphaWithColor = cString::ToBool(pMainElem->Attribute("MultiplyAlphaWithColor"), false);
cColor StartColor = cString::ToColor(pMainElem->Attribute("StartColor"), cColor(1, 1));
cColor EndColor = cString::ToColor(pMainElem->Attribute("EndColor"), cColor(1, 1));
SetSize(vSize);
SetTileHeight(bTileHeight);
SetMultiplyAlphaWithColor(bMultiplyAlphaWithColor);
SetColor(StartColor);
mpEnd->SetColor(EndColor);
/////////////////
// Load material
iMaterial *pMat = mpMaterialManager->CreateMaterial(sMaterial);
if (pMat) {
SetMaterial(pMat);
} else {
Error("Couldn't load material '%s' in Beam file '%s'",
sMaterial.c_str(), sNewFile.c_str());
return false;
}
} else {
Error("Cannot find main element in %s\n", sNewFile.c_str());
return false;
}
} else {
Error("Couldn't load file '%s'\n", sNewFile.c_str());
}
hplDelete(pDoc);
} else {
Error("Couldn't find file '%s'\n", sNewFile.c_str());
return false;
}
return true;
}
//-----------------------------------------------------------------------
bool cBeam::IsVisible() {
if (mColor.r <= 0 && mColor.g <= 0 && mColor.b <= 0)
return false;
return IsRendered();
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// BEAM END TRANSFORM UPDATE CALLBACK
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cBeamEnd_UpdateCallback::OnTransformUpdate(iEntity3D *apEntity) {
cBeamEnd *pEnd = static_cast<cBeamEnd *>(apEntity);
pEnd->mpBeam->SetTransformUpdated(true);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// BEAM END
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cBeamEnd::SetColor(const cColor &aColor) {
if (mColor == aColor)
return;
mColor = aColor;
float *pColors = mpBeam->mpVtxBuffer->GetArray(eVertexFlag_Color0);
// Change "upper colors"
pColors += 4 * 2;
if (mpBeam->mbMultiplyAlphaWithColor) {
for (int i = 0; i < 2; ++i) {
pColors[0] = mColor.r * mColor.a;
pColors[1] = mColor.g * mColor.a;
pColors[2] = mColor.b * mColor.a;
pColors[3] = mColor.a;
pColors += 4;
}
} else {
for (int i = 0; i < 2; ++i) {
pColors[0] = mColor.r;
pColors[1] = mColor.g;
pColors[2] = mColor.b;
pColors[3] = mColor.a;
pColors += 4;
}
}
mpBeam->mpVtxBuffer->UpdateData(eVertexFlag_Color0, false);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// SAVE OBJECT STUFF
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
} // namespace hpl