103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of HPL1 Engine.
|
|
*/
|
|
|
|
#ifndef HPL_ANIMATION_TRACK_H
|
|
#define HPL_ANIMATION_TRACK_H
|
|
|
|
#include "hpl1/engine/graphics/GraphicsTypes.h"
|
|
#include "hpl1/engine/math/MathTypes.h"
|
|
#include "hpl1/engine/system/SystemTypes.h"
|
|
|
|
namespace hpl {
|
|
|
|
class cAnimation;
|
|
class cNode3D;
|
|
|
|
class cAnimationTrack {
|
|
public:
|
|
cAnimationTrack(const tString &asName, tAnimTransformFlag aTransformFlags, cAnimation *apParent);
|
|
~cAnimationTrack();
|
|
|
|
void ResizeKeyFrames(int alSize);
|
|
|
|
/**
|
|
* Creates a new key frame. These should be added in sequential order.
|
|
* \param afTime the time for the key frame.
|
|
*/
|
|
cKeyFrame *CreateKeyFrame(float afTime);
|
|
|
|
inline cKeyFrame *GetKeyFrame(int alIndex) { return mvKeyFrames[alIndex]; }
|
|
inline int GetKeyFrameNum() { return (int)mvKeyFrames.size(); }
|
|
|
|
inline tAnimTransformFlag GetTransformFlags() { return mTransformFlags; }
|
|
|
|
/**
|
|
* Apply the animation to a node. The method uses Node->AddXXX() so Update matrix must be called
|
|
* for the transformation to be applied.
|
|
* \param apNode The node with it's base pose
|
|
* \param afTime The time at which to apply the animation
|
|
* \param afWeight The weight of the animation, a value from 0 to 1.
|
|
*/
|
|
void ApplyToNode(cNode3D *apNode, float afTime, float afWeight);
|
|
|
|
/**
|
|
* Get a KeyFrame that contains an interpolated value.
|
|
* \param afTime The time from wihcih to create the keyframe.
|
|
*/
|
|
cKeyFrame GetInterpolatedKeyFrame(float afTime);
|
|
|
|
/**
|
|
* Gets key frames between for a specific time.
|
|
* \param afTime The time
|
|
* \param &apKeyFrameA The frame that is equal to or before time
|
|
* \param &apKeyFrameB The frame that is after time.
|
|
* \return Weight of the different frames. 0 = 100% A, 1 = 100% B 0.5 = 50% A and 50% B
|
|
*/
|
|
float GetKeyFramesAtTime(float afTime, cKeyFrame **apKeyFrameA, cKeyFrame **apKeyFrameB);
|
|
|
|
const char *GetName() { return msName.c_str(); }
|
|
|
|
void SetNodeIndex(int alIndex) { mlNodeIdx = alIndex; }
|
|
int GetNodeIndex() { return mlNodeIdx; }
|
|
|
|
private:
|
|
tString msName;
|
|
|
|
int mlNodeIdx;
|
|
|
|
tKeyFramePtrVec mvKeyFrames;
|
|
tAnimTransformFlag mTransformFlags;
|
|
|
|
float mfMaxFrameTime;
|
|
|
|
cAnimation *mpParent;
|
|
};
|
|
|
|
} // namespace hpl
|
|
|
|
#endif // HPL_ANIMATION_TRACK_H
|