80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_ANIMATION_H
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#define HPL_ANIMATION_H
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#include "common/array.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/resources/ResourceBase.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class cAnimationTrack;
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typedef Common::Array<cAnimationTrack *> tAnimationTrackVec;
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typedef tAnimationTrackVec::iterator tAnimationTrackVecIt;
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class cAnimation : public iResourceBase {
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public:
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cAnimation(const tString &asName, const tString &asFile);
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~cAnimation();
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float GetLength();
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void SetLength(float afTime);
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cAnimationTrack *CreateTrack(const tString &asName, tAnimTransformFlag aFlags);
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cAnimationTrack *GetTrack(int alIndex);
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cAnimationTrack *GetTrackByName(const tString &asName);
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void ResizeTracks(int alNum);
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int GetTrackNum();
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const char *GetAnimationName() { return msAnimName.c_str(); }
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void SetAnimationName(const tString &asName) { msAnimName = asName; }
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tString &GetFileName() { return msFileName; }
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// Resources implementation
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bool reload() { return false; }
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void unload() {}
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void destroy() {}
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private:
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tString msAnimName;
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tString msFileName;
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float mfLength;
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tAnimationTrackVec mvTracks;
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};
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} // namespace hpl
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#endif // HPL_ANIMATION_H
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