76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_SCRIPT_FUNCS_H
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#define HPL_SCRIPT_FUNCS_H
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#include "hpl1/engine/physics/PhysicsJoint.h"
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namespace hpl {
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class cGraphics;
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class cResources;
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class cSystem;
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class cSound;
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class cScene;
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class cInput;
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class cGame;
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//---------------------------------------
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class cScriptJointCallback : public iPhysicsJointCallback {
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public:
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cScriptJointCallback(cScene *apScene);
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void OnMinLimit(iPhysicsJoint *apJoint);
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void OnMaxLimit(iPhysicsJoint *apJoint);
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bool IsScript() { return true; }
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tString msMaxFunc;
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tString msMinFunc;
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cScene *mpScene;
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};
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//---------------------------------------
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class cScriptFuncs {
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public:
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static void Init(cGraphics *apGraphics,
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cResources *apResources,
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cSystem *apSystem,
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cInput *apInput,
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cScene *apScene,
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cSound *apSound,
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cGame *apGame);
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};
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} // namespace hpl
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#endif // HPL_SCRIPT_FUNCS_H
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