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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
* this code on November 10th, 2021, to be use in closed-source products.
* Therefore, any contributions (commits) to it will also be dual-licensed.
*
*/
#ifndef GROOVIE_LOGIC_MOUSETRAP_H
#define GROOVIE_LOGIC_MOUSETRAP_H
#include "common/random.h"
#include "common/system.h"
namespace Groovie {
/*
* Mouse Trap puzzle in the Lab.
*
* Stauf's Goal is space 1, counting up as you go north east
* towards the north corner which is space 5 and the moveable
* space to the left of that is space 4.
* South east from Stauf's goal is the next line starting with
* space 6, counting up as you go north east where the moveable
* space to the right of the north corner is space 10
*
* Next line is 11 (unmovable) to 15 (unmoveable), this line
* contains the center space which is space 13
* Next line is 16 (moveable) to 20 (moveable)
* Next line is 21 (unmovable) to 25 (unmovable), with 25 being
* the player's goal door
*
* Space -2 is the next piece, outside of the box
*/
class MouseTrapGame {
public:
MouseTrapGame(bool easierAi);
void run(byte *scriptVariables);
private:
void init();
void sub01(byte *scriptVariables);
void sub03(byte *scriptVariables);
void sub05(byte *scriptVariables);
void sub06(byte *scriptVariables);
void sub07(byte *scriptVariables);
void sub08(byte *scriptVariables);
void sub09(byte *scriptVariables);
void copyRoute(int8 x, int8 y);
int8 xyToPos(int8 x, int8 y);
void posToXY(int8 pos, int8 *x, int8 *y);
void copyStateToVars(byte *scriptVariables);
int8 findState(int8 val);
void flipField(int8 x, int8 y);
bool calcSolution();
bool havePosInRoute(int8 y, int8 x);
void addToRoute(int8 y, int8 x, int8 num);
void updateRoute();
void popLastStep(int8 *x, int8 *y);
void goFarthest(int8 *x, int8 *y);
void findMinPointInRoute(int8 *y, int8 *x);
int8 calcDistanceToExit();
void getBestDirection(int8 *x, int8 *y);
void findMaxPointInRoute(int8 *x, int8 *y);
int8 findMaxInRoute();
private:
Common::RandomSource _random;
int8 _mouseTrapX, _mouseTrapY;
int8 _mouseTrapCounter, _mouseTrapCounter1;
int8 _mouseTrapRoute[75];
int8 _mouseTrapRouteCopy[76];
int8 _mouseTrapCells[31];
int8 _mouseTrapPosX, _mouseTrapPosY;
int8 _mouseTrapNumSteps;
bool _easierAi;
};
} // End of Groovie namespace
#endif // GROOVIE_LOGIC_MOUSETRAP_H