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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
* this code on November 10th, 2021, to be use in closed-source products.
* Therefore, any contributions (commits) to it will also be dual-licensed.
*
*/
#ifndef GROOVIE_LOGIC_GALLERY_H
#define GROOVIE_LOGIC_GALLERY_H
#include "common/random.h"
#include "common/system.h"
namespace Groovie {
/*
* Puzzle in the Gallery (bs.grv).
* The aim is to select the last piece of the image.
* There are 18 pieces in total.
* When selecting a piece, all surrounding pieces are also selected
*
* +--------------------+--------------------------------+--------+
* | 1/1A | 2/1B | |
* | +--------------+--+--------------------------+-----+ |
* | | | | |
* +--+ 4/1D | 5/1E | 3/1C |
* | | | |
* +-----+--------+--+--------+-----------------+--+--------+ |
* | | | | | | |
* | | | | | | |
* | | | 8/21 | | | |
* | | | | +-----------+ | |
* | | | | | | | |
* | | +-----------+ | 10/23 | 9/22 | |
* | | | | | |
* | | 7/20 +-----+-----+ +-----+
* | | | | | | |
* | +--------------------------+ | | | |
* | 6/1F | | | |
* +-----------+-----------+-----+--+ | 11 | | 12 |
* | 13/26 | | | | | / | | / |
* | +-----+-----+ | | | | 24 +-----------+ 25 |
* | | | | | | | | | |
* +-----+ 17/2A | | |16| | | | |
* | | | | |/ | | | | |
* | +-----+-----+ | |29| | | +-----+
* | | | | | | | | |
* | | | | | +-----+ 18/2B | |
* | 19/2C | 14/27 | | | | | |
* | | | | +-----------+ | |
* | | | | | | | |
* | | | +--+ 15/28 | | |
* | | | | | |
* | +--------+--+--------------------+-----------+ |
* | | 20/2D | 21/2E |
* +-----------+--------+-----------------------------------------+
*/
const int kPieceCount = 21;
class GalleryGame {
public:
GalleryGame(bool easierAi) {
#if 0
_easierAi = false;
test();
#endif
_easierAi = easierAi;
}
void run(byte *scriptVariables);
private:
byte galleryAI(byte *pieceStatus, int depth);
static const byte kGalleryLinks[21][10];
bool _easierAi;
void test();
void ensureSamanthaWins(int seed);
void testsWriteMove(int move, byte pieceStatus[kPieceCount]);
};
} // End of Groovie namespace
#endif // GROOVIE_LOGIC_GALLERY_H