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scummvm-cursorfix/engines/grim/shaders/grim_smush.fragment
2026-02-02 04:50:13 +01:00

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in vec2 Texcoord;
OUTPUT
uniform sampler2D tex;
void main() {
vec4 color = texture(tex, Texcoord);
outColor = vec4(color.rgb, 1.0);
}