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2026-02-02 04:50:13 +01:00

56 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "image/png.h"
#include "graphics/surface.h"
#include "engines/grim/remastered/overlay.h"
#include "engines/grim/resource.h"
#include "engines/grim/material.h"
#include "engines/grim/gfx_base.h"
namespace Grim {
Overlay::Overlay(const Common::String &filename, Common::SeekableReadStream *data) :
_x(0), _y(0) {
_material = g_resourceloader->loadMaterial(filename, nullptr, true);
}
Overlay::~Overlay() {
delete _material;
}
void Overlay::draw() {
_material->select();
g_driver->drawOverlay(this);
}
int Overlay::getWidth() const {
return _material->getData()->_textures[0]->_width;
}
int Overlay::getHeight() const {
return _material->getData()->_textures[0]->_height;
}
}