Files
2026-02-02 04:50:13 +01:00

49 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_COMMENTARY
#define GRIM_COMMENTARY
#include "common/str.h"
#include "common/hash-str.h"
namespace Grim {
class Comment;
class Commentary {
// TODO: Case sensitivity
Common::HashMap<Common::String, Comment*> _comments;
Comment *_currentCommentary;
Comment *findCommentary(const Common::String &name);
void loadCommentary();
public:
Commentary();
~Commentary();
void playCurrentCommentary();
void setCurrentCommentary(const Common::String &name);
bool hasHeardCommentary(const Common::String &name) const;
};
} // end of namespace Grim
#endif