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2026-02-02 04:50:13 +01:00

53 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GOT_VIEWS_OPENING_H
#define GOT_VIEWS_OPENING_H
#include "got/views/view.h"
namespace Got {
namespace Views {
class Opening : public View {
private:
Graphics::ManagedSurface _surface;
int _frameCtr = 0;
int _shakeX = 0;
void drawTitle();
public:
Opening() : View("Opening") {}
virtual ~Opening() {}
bool msgFocus(const FocusMessage &msg) override;
bool msgUnfocus(const UnfocusMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
void draw() override;
bool tick() override;
};
} // namespace Views
} // namespace Got
#endif