Files
scummvm-cursorfix/engines/got/views/game_status.cpp
2026-02-02 04:50:13 +01:00

181 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/views/game_status.h"
#include "got/game/status.h"
#include "got/vars.h"
namespace Got {
namespace Views {
#define STAT_COLOR 206
#define SCORE_INTERVAL 5
void GameStatus::draw() {
GfxSurface s = getSurface();
// Draw the status background
const Graphics::ManagedSurface &status = _G(status[0]);
s.simpleBlitFrom(status);
// Draw the elements
displayHealth(s);
displayMagic(s);
displayJewels(s);
displayScore(s);
displayKeys(s);
displayItem(s);
}
void GameStatus::displayHealth(GfxSurface &s) {
const int x = 59 + _G(thor)->_health;
s.fillRect(Common::Rect(59, 8, x, 12), 32);
s.fillRect(Common::Rect(x, 8, 209, 12), STAT_COLOR);
}
void GameStatus::displayMagic(GfxSurface &s) {
const int x = 59 + _G(thorInfo)._magic;
s.fillRect(Common::Rect(59, 20, x, 24), 96);
s.fillRect(Common::Rect(x, 20, 209, 24), STAT_COLOR);
}
void GameStatus::displayJewels(GfxSurface &s) {
const Common::String str = Common::String::format("%d", _G(thorInfo)._jewels);
#ifdef USE_TTS
if (_G(thorInfo)._previousJewels != _G(thorInfo)._jewels && _G(gameMode) != MODE_SCORE_INV) {
if (_lastStatusSpoken == kJewels) {
stopTextToSpeech();
}
sayText("Jewels: " + str, Common::TextToSpeechManager::QUEUE);
_G(thorInfo)._previousJewels = _G(thorInfo)._jewels;
_lastStatusSpoken = kJewels;
}
#endif
int x;
if (str.size() == 1)
x = 70;
else if (str.size() == 2)
x = 66;
else
x = 62;
s.fillRect(Common::Rect(59, 32, 85, 42), STAT_COLOR);
s.print(Common::Point(x, 32), str, 14);
}
void GameStatus::displayScore(GfxSurface &s) {
const Common::String str = Common::String::format("%ld", _G(thorInfo)._score);
const int x = 276 - (str.size() * 8);
#ifdef USE_TTS
if (_G(thorInfo)._previousScore != _G(thorInfo)._score && _G(gameMode) != MODE_SCORE_INV && _scoreCountdown == 0) {
if (_lastStatusSpoken == kScore) {
stopTextToSpeech();
}
sayText("Score: " + str, Common::TextToSpeechManager::QUEUE);
_G(thorInfo)._previousScore = _G(thorInfo)._score;
_lastStatusSpoken = kScore;
}
#endif
s.fillRect(Common::Rect(223, 32, 279, 42), STAT_COLOR);
s.print(Common::Point(x, 32), str, 14);
}
void GameStatus::displayKeys(GfxSurface &s) {
const Common::String str = Common::String::format("%d", _G(thorInfo)._keys);
#ifdef USE_TTS
if (_G(thorInfo)._previousKeys != _G(thorInfo)._keys && _G(gameMode) != MODE_SCORE_INV) {
if (_lastStatusSpoken == kKeys) {
stopTextToSpeech();
}
sayText("Keys: " + str, Common::TextToSpeechManager::QUEUE);
_G(thorInfo)._previousKeys = _G(thorInfo)._keys;
_lastStatusSpoken = kKeys;
}
#endif
int x;
if (str.size() == 1)
x = 150;
else if (str.size() == 2)
x = 146;
else
x = 142;
s.fillRect(Common::Rect(139, 32, 164, 42), STAT_COLOR);
s.print(Common::Point(x, 32), str, 14);
}
void GameStatus::displayItem(GfxSurface &s) {
s.fillRect(Common::Rect(280, 8, 296, 24), STAT_COLOR);
ThorInfo thorInfo = _G(thorInfo);
if (thorInfo._selectedItem) {
if (thorInfo._selectedItem == 7)
s.simpleBlitFrom(_G(objects[thorInfo._object + 10]), Common::Point(280, 8));
else
s.simpleBlitFrom(_G(objects[thorInfo._selectedItem + 25]), Common::Point(280, 8));
}
}
bool GameStatus::msgGame(const GameMessage &msg) {
if (msg._name == "FILL_SCORE") {
_G(gameMode) = MODE_ADD_SCORE;
_scoreCountdown = msg._value * SCORE_INTERVAL;
_endMessage = msg._stringValue;
return true;
}
return false;
}
bool GameStatus::tick() {
if (_scoreCountdown > 0) {
if ((_scoreCountdown % SCORE_INTERVAL) == 0) {
_G(sound).playSound(WOOP, 1);
addScore(1000);
}
if (--_scoreCountdown == 0) {
_G(gameMode) = MODE_NORMAL;
if (!_endMessage.empty())
g_events->send(GameMessage(_endMessage));
}
}
return false;
}
} // namespace Views
} // namespace Got