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scummvm-cursorfix/engines/got/views/game_content.h
2026-02-02 04:50:13 +01:00

80 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GOT_VIEWS_GAME_CONTENT_H
#define GOT_VIEWS_GAME_CONTENT_H
#include "got/data/defines.h"
#include "got/views/view.h"
namespace Got {
namespace Views {
class GameContent : public View {
private:
GfxSurface _surface;
Common::Point _moveDelta;
int _transitionPos = 0;
int _deathCtr = 0;
bool _phased[240] = {};
int _lightningCtr = 0;
int _pixelX[8][25] = {};
int _pixelY[8][25] = {};
//byte _pixelP[8][25] = {};
byte _pixelC[8] = {};
int _pauseCtr = 0;
int _closingStateCtr = 0;
void drawBackground(GfxSurface &s);
void drawObjects(GfxSurface &s);
void drawActors(GfxSurface &s);
void drawBossHealth(GfxSurface &s);
void drawLightning(GfxSurface &s);
void placePixel(GfxSurface &s, int dir, int num);
void checkThunderShake();
void checkSwitchFlag();
void checkForItem();
void moveActors();
void updateActors();
void checkForBossDead();
void checkForAreaChange();
void thorDies();
void spinThor();
void thorDead();
void checkForCheats();
void throwLightning();
void lightningCountdownDone();
void closingSequence();
public:
GameContent();
virtual ~GameContent() {}
void draw() override;
bool msgGame(const GameMessage &msg) override;
bool tick() override;
};
} // namespace Views
} // namespace Got
#endif