80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_VIEWS_GAME_CONTENT_H
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#define GOT_VIEWS_GAME_CONTENT_H
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#include "got/data/defines.h"
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#include "got/views/view.h"
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namespace Got {
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namespace Views {
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class GameContent : public View {
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private:
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GfxSurface _surface;
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Common::Point _moveDelta;
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int _transitionPos = 0;
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int _deathCtr = 0;
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bool _phased[240] = {};
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int _lightningCtr = 0;
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int _pixelX[8][25] = {};
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int _pixelY[8][25] = {};
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//byte _pixelP[8][25] = {};
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byte _pixelC[8] = {};
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int _pauseCtr = 0;
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int _closingStateCtr = 0;
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void drawBackground(GfxSurface &s);
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void drawObjects(GfxSurface &s);
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void drawActors(GfxSurface &s);
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void drawBossHealth(GfxSurface &s);
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void drawLightning(GfxSurface &s);
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void placePixel(GfxSurface &s, int dir, int num);
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void checkThunderShake();
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void checkSwitchFlag();
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void checkForItem();
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void moveActors();
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void updateActors();
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void checkForBossDead();
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void checkForAreaChange();
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void thorDies();
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void spinThor();
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void thorDead();
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void checkForCheats();
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void throwLightning();
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void lightningCountdownDone();
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void closingSequence();
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public:
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GameContent();
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virtual ~GameContent() {}
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void draw() override;
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bool msgGame(const GameMessage &msg) override;
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bool tick() override;
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};
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} // namespace Views
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} // namespace Got
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#endif
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