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2026-02-02 04:50:13 +01:00

47 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/views/dialogs/set_music.h"
#include "common/config-manager.h"
#include "got/got.h"
namespace Got {
namespace Views {
namespace Dialogs {
SetMusic::SetMusic() : SelectOption("SetMusic", "Set Music", ON_OFF) {
}
bool SetMusic::msgFocus(const FocusMessage &msg) {
_selectedItem = ConfMan.getBool("music_mute") ? 1 : 0;
return true;
}
void SetMusic::selected() {
ConfMan.setBool("music_mute", _selectedItem == 1);
ConfMan.flushToDisk();
g_engine->syncSoundSettings();
}
} // namespace Dialogs
} // namespace Views
} // namespace Got