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scummvm-cursorfix/engines/got/gfx/gfx_chunks.h
2026-02-02 04:50:13 +01:00

110 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GOT_GFX_GFX_CHUNKS_H
#define GOT_GFX_GFX_CHUNKS_H
#include "common/stream.h"
#include "got/gfx/palette.h"
#include "graphics/managed_surface.h"
namespace Got {
namespace Gfx {
class GfxChunks;
enum CompressMode { UNCOMPRESSED = 0,
LZSS = 1,
RLE = 2 };
struct GraphicChunk {
private:
Common::Array<byte> _decompressedData;
public:
int _compressMode = UNCOMPRESSED;
uint32 _offset = 0;
uint16 _uncompressedSize = 0;
uint16 _compressedSize = 0;
uint16 _width = 0;
uint16 _height = 0;
const byte *_data = nullptr;
/**
* Load the overall info for a chunk
*/
void load(Common::SeekableReadStream *src, const byte *data);
/**
* Handles any decompression necessary for the entry
*/
void enable();
/**
* Provides a managed surface wrapper for raw data
*/
operator const Graphics::ManagedSurface() const;
/**
* Provides a data pointer, used for getting palette chunks
*/
operator const Gfx::Palette63() const;
};
/**
* Interface for accessing the graphics.got file.
* In the release, this is embedded in the executable starting
* at offset 18af2h onwards. The preceding two bytes should be E2 4A.
* The collection is mostly images, but there are some palettes and
* sounds included as well.
*/
class GfxChunks {
private:
Common::Array<GraphicChunk> _chunks;
byte *_data = nullptr;
/**
* Opens the graphics for access
*/
Common::SeekableReadStream *getStream() const;
public:
~GfxChunks() {
delete[] _data;
}
/**
* Loads the graphic data
*/
void load();
/**
* Access a chunk
*/
GraphicChunk &operator[](uint idx);
};
} // namespace Gfx
} // namespace Got
#endif