Files
scummvm-cursorfix/engines/gob/sound/pcspeaker.cpp
2026-02-02 04:50:13 +01:00

56 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "audio/softsynth/pcspk.h"
#include "gob/sound/pcspeaker.h"
namespace Gob {
PCSpeaker::PCSpeaker() {
_speaker = new Audio::PCSpeaker();
_speaker->init();
}
PCSpeaker::~PCSpeaker() {
delete _speaker;
}
void PCSpeaker::speakerOn(int16 frequency, int32 length) {
_speaker->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
}
void PCSpeaker::speakerOff() {
_speaker->stop();
}
void PCSpeaker::onUpdate(uint32 millis) {
if (_speaker->isPlaying())
_speaker->stop(millis);
}
} // End of namespace Gob