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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
#define GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
#include "common/system.h"
#include "gob/aniobject.h"
namespace Gob {
class Surface;
class ANIFile;
namespace OnceUpon {
/** The child running around on the character generator screen. */
class CharGenChild : public ANIObject {
public:
enum Sound {
kSoundNone = 0,
kSoundWalk ,
kSoundJump
};
CharGenChild(const ANIFile &ani);
~CharGenChild() override;
/** Advance the animation to the next frame. */
void advance() override;
/** Should we play a sound right now? */
Sound shouldPlaySound() const;
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_CHARGENCHILD_H