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2026-02-02 04:50:13 +01:00

187 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "gob/minigames/geisha/evilfish.h"
namespace Gob {
namespace Geisha {
EvilFish::EvilFish(const ANIFile &ani, uint16 screenWidth,
uint16 animSwimLeft, uint16 animSwimRight,
uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie) :
ANIObject(ani), _screenWidth(screenWidth),
_animSwimLeft(animSwimLeft), _animSwimRight(animSwimRight),
_animTurnLeft(animTurnLeft), _animTurnRight(animTurnRight), _animDie(animDie),
_shouldLeave(false), _state(kStateNone) {
}
EvilFish::~EvilFish() {
}
void EvilFish::enter(Direction from, int16 y) {
_shouldLeave = false;
bool left = from == kDirectionLeft;
setAnimation(left ? _animSwimLeft : _animSwimRight);
int16 width, height;
getFrameSize(width, height);
setPosition(left ? -width : _screenWidth, y);
setVisible(true);
_state = left ? kStateSwimLeft : kStateSwimRight;
}
void EvilFish::leave() {
if (_state == kStateNone)
return;
_shouldLeave = true;
}
void EvilFish::die() {
if ((_state == kStateNone) || (_state == kStateDie))
return;
int16 x, y;
getFramePosition(x, y);
setAnimation(_animDie);
setPosition(x, y);
_state = kStateDie;
}
void EvilFish::advance() {
if (_state == kStateNone)
return;
bool wasLastFrame = lastFrame();
int16 oldX, oldY;
getPosition(oldX, oldY);
ANIObject::advance();
int16 x, y, width, height;
getFramePosition(x, y);
getFrameSize(width, height);
switch (_state) {
case kStateNone:
default:
break;
case kStateSwimLeft:
if (!_shouldLeave && (x >= _screenWidth - width)) {
setAnimation(_animTurnRight);
setPosition(x, oldY);
_state = kStateTurnRight;
}
if (_shouldLeave && (x >= _screenWidth)) {
setVisible(false);
_shouldLeave = false;
_state = kStateNone;
}
break;
case kStateSwimRight:
if (!_shouldLeave && (x <= 0)) {
setAnimation(_animTurnLeft);
setPosition(x, oldY);
_state = kStateTurnLeft;
}
if (_shouldLeave && (x < -width)) {
setVisible(false);
_shouldLeave = false;
_state = kStateNone;
}
break;
case kStateTurnLeft:
if (wasLastFrame) {
setAnimation(_animSwimLeft);
_state = kStateSwimLeft;
}
break;
case kStateTurnRight:
if (wasLastFrame) {
setAnimation(_animSwimRight);
_state = kStateSwimRight;
}
break;
case kStateDie:
if (wasLastFrame) {
setVisible(false);
_state = kStateNone;
}
break;
}
}
void EvilFish::mutate(uint16 animSwimLeft, uint16 animSwimRight,
uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie) {
_animSwimLeft = animSwimLeft;
_animSwimRight = animSwimRight;
_animTurnLeft = animTurnLeft;
_animTurnRight = animTurnRight;
_animDie = animDie;
switch (_state) {
case kStateSwimLeft:
setAnimation(_animSwimLeft);
break;
case kStateSwimRight:
setAnimation(_animSwimRight);
break;
default:
break;
}
}
bool EvilFish::isDead() const {
return !isVisible() || (_state == kStateNone) || (_state == kStateDie);
}
} // End of namespace Geisha
} // End of namespace Gob