187 lines
4.0 KiB
C++
187 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "gob/minigames/geisha/evilfish.h"
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namespace Gob {
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namespace Geisha {
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EvilFish::EvilFish(const ANIFile &ani, uint16 screenWidth,
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uint16 animSwimLeft, uint16 animSwimRight,
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uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie) :
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ANIObject(ani), _screenWidth(screenWidth),
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_animSwimLeft(animSwimLeft), _animSwimRight(animSwimRight),
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_animTurnLeft(animTurnLeft), _animTurnRight(animTurnRight), _animDie(animDie),
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_shouldLeave(false), _state(kStateNone) {
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}
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EvilFish::~EvilFish() {
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}
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void EvilFish::enter(Direction from, int16 y) {
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_shouldLeave = false;
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bool left = from == kDirectionLeft;
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setAnimation(left ? _animSwimLeft : _animSwimRight);
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int16 width, height;
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getFrameSize(width, height);
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setPosition(left ? -width : _screenWidth, y);
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setVisible(true);
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_state = left ? kStateSwimLeft : kStateSwimRight;
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}
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void EvilFish::leave() {
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if (_state == kStateNone)
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return;
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_shouldLeave = true;
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}
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void EvilFish::die() {
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if ((_state == kStateNone) || (_state == kStateDie))
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return;
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int16 x, y;
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getFramePosition(x, y);
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setAnimation(_animDie);
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setPosition(x, y);
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_state = kStateDie;
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}
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void EvilFish::advance() {
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if (_state == kStateNone)
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return;
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bool wasLastFrame = lastFrame();
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int16 oldX, oldY;
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getPosition(oldX, oldY);
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ANIObject::advance();
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int16 x, y, width, height;
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getFramePosition(x, y);
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getFrameSize(width, height);
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switch (_state) {
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case kStateNone:
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default:
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break;
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case kStateSwimLeft:
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if (!_shouldLeave && (x >= _screenWidth - width)) {
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setAnimation(_animTurnRight);
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setPosition(x, oldY);
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_state = kStateTurnRight;
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}
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if (_shouldLeave && (x >= _screenWidth)) {
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setVisible(false);
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_shouldLeave = false;
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_state = kStateNone;
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}
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break;
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case kStateSwimRight:
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if (!_shouldLeave && (x <= 0)) {
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setAnimation(_animTurnLeft);
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setPosition(x, oldY);
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_state = kStateTurnLeft;
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}
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if (_shouldLeave && (x < -width)) {
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setVisible(false);
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_shouldLeave = false;
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_state = kStateNone;
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}
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break;
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case kStateTurnLeft:
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if (wasLastFrame) {
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setAnimation(_animSwimLeft);
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_state = kStateSwimLeft;
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}
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break;
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case kStateTurnRight:
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if (wasLastFrame) {
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setAnimation(_animSwimRight);
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_state = kStateSwimRight;
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}
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break;
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case kStateDie:
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if (wasLastFrame) {
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setVisible(false);
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_state = kStateNone;
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}
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break;
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}
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}
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void EvilFish::mutate(uint16 animSwimLeft, uint16 animSwimRight,
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uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie) {
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_animSwimLeft = animSwimLeft;
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_animSwimRight = animSwimRight;
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_animTurnLeft = animTurnLeft;
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_animTurnRight = animTurnRight;
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_animDie = animDie;
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switch (_state) {
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case kStateSwimLeft:
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setAnimation(_animSwimLeft);
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break;
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case kStateSwimRight:
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setAnimation(_animSwimRight);
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break;
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default:
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break;
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}
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}
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bool EvilFish::isDead() const {
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return !isVisible() || (_state == kStateNone) || (_state == kStateDie);
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}
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} // End of namespace Geisha
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} // End of namespace Gob
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