385 lines
10 KiB
C++
385 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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#include "gnap/scenes/group5.h"
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namespace Gnap {
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Scene53::Scene53(GnapEngine *vm) : Scene(vm) {
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_isGnapPhoning = false;
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_currHandSequenceId = -1;
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_callsMadeCtr = 0;
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_callsRndUsed = 0;
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}
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int Scene53::init() {
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GameSys& gameSys = *_vm->_gameSys;
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gameSys.setAnimation(0, 0, 0);
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gameSys.setAnimation(0, 0, 1);
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return 0x75;
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}
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void Scene53::updateHotspots() {
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_vm->setHotspot(kHS53Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHS53PhoneKey1, 336, 238, 361, 270, SF_GRAB_CURSOR);
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_vm->setHotspot(kHS53PhoneKey2, 376, 243, 405, 274, SF_GRAB_CURSOR);
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_vm->setHotspot(kHS53PhoneKey3, 415, 248, 441, 276, SF_GRAB_CURSOR);
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_vm->setHotspot(kHS53PhoneKey4, 329, 276, 358, 303, SF_GRAB_CURSOR);
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_vm->setHotspot(kHS53PhoneKey5, 378, 282, 408, 311, SF_GRAB_CURSOR);
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_vm->setHotspot(kHS53PhoneKey6, 417, 286, 446, 319, SF_GRAB_CURSOR);
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_vm->setHotspot(kHS53PhoneKey7, 332, 311, 361, 342, SF_GRAB_CURSOR);
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_vm->setHotspot(kHS53PhoneKey8, 376, 318, 407, 349, SF_GRAB_CURSOR);
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_vm->setHotspot(kHS53PhoneKey9, 417, 320, 447, 353, SF_GRAB_CURSOR);
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_vm->setHotspot(kHS53PhoneKey0, 377, 352, 405, 384, SF_GRAB_CURSOR);
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_vm->setHotspot(kHS53PhoneKeySharp, 419, 358, 450, 394, SF_GRAB_CURSOR);
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_vm->setHotspot(kHS53PhoneKeyStar, 328, 346, 359, 379, SF_GRAB_CURSOR);
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_vm->setHotspot(kHS53PhoneExit, 150, 585, 650, 600, SF_EXIT_D_CURSOR);
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_vm->setDeviceHotspot(kHS53Device, -1, -1, -1, -1);
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_vm->_hotspotsCount = 15;
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}
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int Scene53::pressPhoneNumberButton(int phoneNumber, int buttonNum) {
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static const int kGnapHandSequenceIds[13] = {
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0x00,
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0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B,
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0x4C, 0x4D, 0x4E, 0x50, 0x51, 0x4F
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};
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static const int kPlatypusHandSequenceIds[13] = {
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0x00,
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0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
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0x58, 0x59, 0x5A, 0x5C, 0x5D, 0x5B
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};
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GameSys& gameSys = *_vm->_gameSys;
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PlayerGnap& gnap = *_vm->_gnap;
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if (_isGnapPhoning) {
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gameSys.setAnimation(kGnapHandSequenceIds[buttonNum], 40, 6);
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gameSys.insertSequence(kGnapHandSequenceIds[buttonNum], 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
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_currHandSequenceId = kGnapHandSequenceIds[buttonNum];
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} else {
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gameSys.setAnimation(kPlatypusHandSequenceIds[buttonNum], 40, 6);
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gameSys.insertSequence(kPlatypusHandSequenceIds[buttonNum], 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
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_currHandSequenceId = kPlatypusHandSequenceIds[buttonNum];
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}
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gnap._actionStatus = 6;
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while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
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_vm->updateMouseCursor();
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_vm->gameUpdateTick();
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}
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gnap._actionStatus = -1;
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if (buttonNum < 11)
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phoneNumber = buttonNum % 10 + 10 * phoneNumber;
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return phoneNumber;
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}
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int Scene53::getRandomCallIndex() {
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int index, tries = 0;
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if (_callsRndUsed == 0x7FFF)
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_callsRndUsed = 0;
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do {
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index = _vm->getRandom(16);
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if (++tries == 300)
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_callsRndUsed = 0;
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} while (_callsRndUsed & (1 << index));
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_callsRndUsed |= (1 << index);
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return index;
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}
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void Scene53::runRandomCall() {
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static const int kCallSequenceIds[15] = {
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0x60, 0x61, 0x62, 0x63, 0x64,
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0x65, 0x66, 0x67, 0x68, 0x69,
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0x6A, 0x6B, 0x6C, 0x6D, 0x71
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};
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GameSys& gameSys = *_vm->_gameSys;
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PlayerGnap& gnap = *_vm->_gnap;
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++_callsMadeCtr;
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if (_callsMadeCtr <= 10) {
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int index;
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do {
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index = getRandomCallIndex();
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} while (!_isGnapPhoning && (index == 0 || index == 3 || index == 4 || index == 11));
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gameSys.setAnimation(kCallSequenceIds[index], 1, 6);
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gameSys.insertSequence(kCallSequenceIds[index], 1, 0, 0, kSeqNone, 16, 0, 0);
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} else {
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gameSys.setAnimation(0x74, 1, 6);
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gameSys.insertSequence(0x74, 1, 0, 0, kSeqNone, 16, 0, 0);
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_callsMadeCtr = 0;
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}
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gnap._actionStatus = 1;
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while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
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_vm->updateMouseCursor();
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_vm->gameUpdateTick();
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}
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gnap._actionStatus = -1;
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}
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void Scene53::runChitChatLine() {
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GameSys& gameSys = *_vm->_gameSys;
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PlayerGnap& gnap = *_vm->_gnap;
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bool flag = false;
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int sequenceId = -1;
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gameSys.setAnimation(0x6E, 1, 6);
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gameSys.insertSequence(0x6E, 1, 0, 0, kSeqNone, 16, 0, 0);
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gnap._actionStatus = 1;
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while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
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_vm->updateMouseCursor();
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_vm->gameUpdateTick();
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}
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gnap._actionStatus = -1;
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if (_vm->isFlag(kGFSpringTaken)) {
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gameSys.insertSequence(0x45, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
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_currHandSequenceId = 0x45;
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} else {
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gameSys.insertSequence(0x45, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
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_currHandSequenceId = 0x5E;
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}
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_vm->_hotspots[kHS53Device]._flags = SF_DISABLED;
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while (!flag) {
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_vm->updateMouseCursor();
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_vm->updateCursorByHotspot();
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_vm->testWalk(0, 0, -1, -1, -1, -1);
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_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
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_vm->updateGrabCursorSprite(0, 0);
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switch (_vm->_sceneClickedHotspot) {
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case 2:
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sequenceId = 0x6F;
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flag = 1;
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break;
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case 3:
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sequenceId = 0x70;
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flag = 1;
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break;
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case 4:
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sequenceId = 0x71;
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flag = 1;
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break;
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case 14:
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sequenceId = -1;
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flag = 1;
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_vm->_isLeavingScene = true;
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_vm->_sceneDone = true;
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gnap._actionStatus = 0;
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_vm->_newSceneNum = 17;
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break;
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case 5:
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case 6:
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case 7:
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case 8:
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case 9:
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case 10:
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case 11:
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case 12:
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case 13:
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pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1);
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break;
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default:
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break;
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}
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if (flag && sequenceId != -1) {
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_vm->stopSound(0xA0);
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pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1);
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gnap._actionStatus = 1;
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gameSys.setAnimation(sequenceId, 1, 6);
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gameSys.insertSequence(sequenceId, 1, 0, 0, kSeqNone, 16, 0, 0);
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gnap._actionStatus = 1;
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while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
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_vm->updateMouseCursor();
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_vm->gameUpdateTick();
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}
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gnap._actionStatus = -1;
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gameSys.setAnimation(0x72, 1, 6);
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gameSys.insertSequence(0x72, 1, 0, 0, kSeqNone, 16, 0, 0);
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gnap._actionStatus = 1;
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while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
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_vm->updateMouseCursor();
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_vm->gameUpdateTick();
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}
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gnap._actionStatus = -1;
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}
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}
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updateHotspots();
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gnap._actionStatus = 1;
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if (_vm->isFlag(kGFSpringTaken)) {
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gameSys.setAnimation(0x73, 40, 6);
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gameSys.insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
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while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
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_vm->updateMouseCursor();
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_vm->gameUpdateTick();
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}
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_currHandSequenceId = 0x73;
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gnap._actionStatus = -1;
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}
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}
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void Scene53::run() {
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GameSys& gameSys = *_vm->_gameSys;
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PlayerGnap& gnap = *_vm->_gnap;
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int phoneNumber = 0;
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int phoneNumberLen = 0;
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_vm->queueInsertDeviceIcon();
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if (_vm->isFlag(kGFSpringTaken)) {
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_currHandSequenceId = 0x45;
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_isGnapPhoning = true;
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} else {
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_currHandSequenceId = 0x5E;
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_isGnapPhoning = false;
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}
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gameSys.insertSequence(_currHandSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0);
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_vm->endSceneInit();
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_vm->setVerbCursor(GRAB_CURSOR);
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_vm->playSound(0xA0, true);
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while (!_vm->_sceneDone) {
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_vm->updateMouseCursor();
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_vm->updateCursorByHotspot();
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_vm->testWalk(0, 0, -1, -1, -1, -1);
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_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
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_vm->updateGrabCursorSprite(0, 0);
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switch (_vm->_sceneClickedHotspot) {
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case kHS53Device:
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if (gnap._actionStatus < 0) {
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_vm->runMenu();
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updateHotspots();
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}
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break;
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case kHS53PhoneKey1:
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case kHS53PhoneKey2:
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case kHS53PhoneKey3:
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case kHS53PhoneKey4:
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case kHS53PhoneKey5:
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case kHS53PhoneKey6:
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case kHS53PhoneKey7:
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case kHS53PhoneKey8:
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case kHS53PhoneKey9:
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case kHS53PhoneKey0:
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_vm->stopSound(0xA0);
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++phoneNumberLen;
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phoneNumber = pressPhoneNumberButton(phoneNumber, _vm->_sceneClickedHotspot - 1);
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debugC(kDebugBasic, "phoneNumber: %d", phoneNumber);
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if (phoneNumberLen == 7) {
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gnap._actionStatus = 1;
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if (_vm->isFlag(kGFSpringTaken)) {
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gameSys.setAnimation(0x73, 40, 6);
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gameSys.insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
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while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
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_vm->updateMouseCursor();
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_vm->gameUpdateTick();
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}
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_currHandSequenceId = 0x73;
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gnap._actionStatus = -1;
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}
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if (phoneNumber == 7284141) {
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runChitChatLine();
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phoneNumber = 0;
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phoneNumberLen = 0;
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_vm->_sceneDone = true;
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_vm->_newSceneNum = 17;
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} else if (phoneNumber != 5556789 || _vm->isFlag(kGFPictureTaken)) {
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runRandomCall();
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phoneNumber = 0;
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phoneNumberLen = 0;
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_vm->_sceneDone = true;
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_vm->_newSceneNum = 17;
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} else {
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phoneNumber = 0;
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phoneNumberLen = 0;
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_vm->_sceneDone = true;
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_vm->_newSceneNum = 17;
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if (_isGnapPhoning)
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_vm->setFlag(kGFUnk25);
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else
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_vm->setFlag(kGFPlatypusTalkingToAssistant);
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}
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}
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break;
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case kHS53PhoneKeySharp:
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case kHS53PhoneKeyStar:
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pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1);
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break;
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case kHS53PhoneExit:
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if (gnap._actionStatus < 0) {
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gnap._actionStatus = 1;
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if (_vm->isFlag(kGFSpringTaken)) {
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gameSys.setAnimation(0x73, 40, 6);
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gameSys.insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
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while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
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_vm->updateMouseCursor();
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_vm->gameUpdateTick();
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}
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_currHandSequenceId = 0x73;
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gnap._actionStatus = -1;
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}
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_vm->_isLeavingScene = true;
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_vm->_sceneDone = true;
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gnap._actionStatus = 0;
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_vm->_newSceneNum = 17;
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}
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break;
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default:
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break;
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}
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_vm->checkGameKeys();
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if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) {
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_vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE);
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_vm->runMenu();
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updateHotspots();
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}
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_vm->gameUpdateTick();
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}
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}
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} // End of namespace Gnap
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