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2026-02-02 04:50:13 +01:00

385 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
#include "gnap/scenes/group5.h"
namespace Gnap {
Scene53::Scene53(GnapEngine *vm) : Scene(vm) {
_isGnapPhoning = false;
_currHandSequenceId = -1;
_callsMadeCtr = 0;
_callsRndUsed = 0;
}
int Scene53::init() {
GameSys& gameSys = *_vm->_gameSys;
gameSys.setAnimation(0, 0, 0);
gameSys.setAnimation(0, 0, 1);
return 0x75;
}
void Scene53::updateHotspots() {
_vm->setHotspot(kHS53Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHS53PhoneKey1, 336, 238, 361, 270, SF_GRAB_CURSOR);
_vm->setHotspot(kHS53PhoneKey2, 376, 243, 405, 274, SF_GRAB_CURSOR);
_vm->setHotspot(kHS53PhoneKey3, 415, 248, 441, 276, SF_GRAB_CURSOR);
_vm->setHotspot(kHS53PhoneKey4, 329, 276, 358, 303, SF_GRAB_CURSOR);
_vm->setHotspot(kHS53PhoneKey5, 378, 282, 408, 311, SF_GRAB_CURSOR);
_vm->setHotspot(kHS53PhoneKey6, 417, 286, 446, 319, SF_GRAB_CURSOR);
_vm->setHotspot(kHS53PhoneKey7, 332, 311, 361, 342, SF_GRAB_CURSOR);
_vm->setHotspot(kHS53PhoneKey8, 376, 318, 407, 349, SF_GRAB_CURSOR);
_vm->setHotspot(kHS53PhoneKey9, 417, 320, 447, 353, SF_GRAB_CURSOR);
_vm->setHotspot(kHS53PhoneKey0, 377, 352, 405, 384, SF_GRAB_CURSOR);
_vm->setHotspot(kHS53PhoneKeySharp, 419, 358, 450, 394, SF_GRAB_CURSOR);
_vm->setHotspot(kHS53PhoneKeyStar, 328, 346, 359, 379, SF_GRAB_CURSOR);
_vm->setHotspot(kHS53PhoneExit, 150, 585, 650, 600, SF_EXIT_D_CURSOR);
_vm->setDeviceHotspot(kHS53Device, -1, -1, -1, -1);
_vm->_hotspotsCount = 15;
}
int Scene53::pressPhoneNumberButton(int phoneNumber, int buttonNum) {
static const int kGnapHandSequenceIds[13] = {
0x00,
0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B,
0x4C, 0x4D, 0x4E, 0x50, 0x51, 0x4F
};
static const int kPlatypusHandSequenceIds[13] = {
0x00,
0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
0x58, 0x59, 0x5A, 0x5C, 0x5D, 0x5B
};
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
if (_isGnapPhoning) {
gameSys.setAnimation(kGnapHandSequenceIds[buttonNum], 40, 6);
gameSys.insertSequence(kGnapHandSequenceIds[buttonNum], 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
_currHandSequenceId = kGnapHandSequenceIds[buttonNum];
} else {
gameSys.setAnimation(kPlatypusHandSequenceIds[buttonNum], 40, 6);
gameSys.insertSequence(kPlatypusHandSequenceIds[buttonNum], 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
_currHandSequenceId = kPlatypusHandSequenceIds[buttonNum];
}
gnap._actionStatus = 6;
while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->gameUpdateTick();
}
gnap._actionStatus = -1;
if (buttonNum < 11)
phoneNumber = buttonNum % 10 + 10 * phoneNumber;
return phoneNumber;
}
int Scene53::getRandomCallIndex() {
int index, tries = 0;
if (_callsRndUsed == 0x7FFF)
_callsRndUsed = 0;
do {
index = _vm->getRandom(16);
if (++tries == 300)
_callsRndUsed = 0;
} while (_callsRndUsed & (1 << index));
_callsRndUsed |= (1 << index);
return index;
}
void Scene53::runRandomCall() {
static const int kCallSequenceIds[15] = {
0x60, 0x61, 0x62, 0x63, 0x64,
0x65, 0x66, 0x67, 0x68, 0x69,
0x6A, 0x6B, 0x6C, 0x6D, 0x71
};
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
++_callsMadeCtr;
if (_callsMadeCtr <= 10) {
int index;
do {
index = getRandomCallIndex();
} while (!_isGnapPhoning && (index == 0 || index == 3 || index == 4 || index == 11));
gameSys.setAnimation(kCallSequenceIds[index], 1, 6);
gameSys.insertSequence(kCallSequenceIds[index], 1, 0, 0, kSeqNone, 16, 0, 0);
} else {
gameSys.setAnimation(0x74, 1, 6);
gameSys.insertSequence(0x74, 1, 0, 0, kSeqNone, 16, 0, 0);
_callsMadeCtr = 0;
}
gnap._actionStatus = 1;
while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->gameUpdateTick();
}
gnap._actionStatus = -1;
}
void Scene53::runChitChatLine() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
bool flag = false;
int sequenceId = -1;
gameSys.setAnimation(0x6E, 1, 6);
gameSys.insertSequence(0x6E, 1, 0, 0, kSeqNone, 16, 0, 0);
gnap._actionStatus = 1;
while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->gameUpdateTick();
}
gnap._actionStatus = -1;
if (_vm->isFlag(kGFSpringTaken)) {
gameSys.insertSequence(0x45, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
_currHandSequenceId = 0x45;
} else {
gameSys.insertSequence(0x45, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
_currHandSequenceId = 0x5E;
}
_vm->_hotspots[kHS53Device]._flags = SF_DISABLED;
while (!flag) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->testWalk(0, 0, -1, -1, -1, -1);
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case 2:
sequenceId = 0x6F;
flag = 1;
break;
case 3:
sequenceId = 0x70;
flag = 1;
break;
case 4:
sequenceId = 0x71;
flag = 1;
break;
case 14:
sequenceId = -1;
flag = 1;
_vm->_isLeavingScene = true;
_vm->_sceneDone = true;
gnap._actionStatus = 0;
_vm->_newSceneNum = 17;
break;
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1);
break;
default:
break;
}
if (flag && sequenceId != -1) {
_vm->stopSound(0xA0);
pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1);
gnap._actionStatus = 1;
gameSys.setAnimation(sequenceId, 1, 6);
gameSys.insertSequence(sequenceId, 1, 0, 0, kSeqNone, 16, 0, 0);
gnap._actionStatus = 1;
while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->gameUpdateTick();
}
gnap._actionStatus = -1;
gameSys.setAnimation(0x72, 1, 6);
gameSys.insertSequence(0x72, 1, 0, 0, kSeqNone, 16, 0, 0);
gnap._actionStatus = 1;
while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->gameUpdateTick();
}
gnap._actionStatus = -1;
}
}
updateHotspots();
gnap._actionStatus = 1;
if (_vm->isFlag(kGFSpringTaken)) {
gameSys.setAnimation(0x73, 40, 6);
gameSys.insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->gameUpdateTick();
}
_currHandSequenceId = 0x73;
gnap._actionStatus = -1;
}
}
void Scene53::run() {
GameSys& gameSys = *_vm->_gameSys;
PlayerGnap& gnap = *_vm->_gnap;
int phoneNumber = 0;
int phoneNumberLen = 0;
_vm->queueInsertDeviceIcon();
if (_vm->isFlag(kGFSpringTaken)) {
_currHandSequenceId = 0x45;
_isGnapPhoning = true;
} else {
_currHandSequenceId = 0x5E;
_isGnapPhoning = false;
}
gameSys.insertSequence(_currHandSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0);
_vm->endSceneInit();
_vm->setVerbCursor(GRAB_CURSOR);
_vm->playSound(0xA0, true);
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->testWalk(0, 0, -1, -1, -1, -1);
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHS53Device:
if (gnap._actionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHS53PhoneKey1:
case kHS53PhoneKey2:
case kHS53PhoneKey3:
case kHS53PhoneKey4:
case kHS53PhoneKey5:
case kHS53PhoneKey6:
case kHS53PhoneKey7:
case kHS53PhoneKey8:
case kHS53PhoneKey9:
case kHS53PhoneKey0:
_vm->stopSound(0xA0);
++phoneNumberLen;
phoneNumber = pressPhoneNumberButton(phoneNumber, _vm->_sceneClickedHotspot - 1);
debugC(kDebugBasic, "phoneNumber: %d", phoneNumber);
if (phoneNumberLen == 7) {
gnap._actionStatus = 1;
if (_vm->isFlag(kGFSpringTaken)) {
gameSys.setAnimation(0x73, 40, 6);
gameSys.insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->gameUpdateTick();
}
_currHandSequenceId = 0x73;
gnap._actionStatus = -1;
}
if (phoneNumber == 7284141) {
runChitChatLine();
phoneNumber = 0;
phoneNumberLen = 0;
_vm->_sceneDone = true;
_vm->_newSceneNum = 17;
} else if (phoneNumber != 5556789 || _vm->isFlag(kGFPictureTaken)) {
runRandomCall();
phoneNumber = 0;
phoneNumberLen = 0;
_vm->_sceneDone = true;
_vm->_newSceneNum = 17;
} else {
phoneNumber = 0;
phoneNumberLen = 0;
_vm->_sceneDone = true;
_vm->_newSceneNum = 17;
if (_isGnapPhoning)
_vm->setFlag(kGFUnk25);
else
_vm->setFlag(kGFPlatypusTalkingToAssistant);
}
}
break;
case kHS53PhoneKeySharp:
case kHS53PhoneKeyStar:
pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1);
break;
case kHS53PhoneExit:
if (gnap._actionStatus < 0) {
gnap._actionStatus = 1;
if (_vm->isFlag(kGFSpringTaken)) {
gameSys.setAnimation(0x73, 40, 6);
gameSys.insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->gameUpdateTick();
}
_currHandSequenceId = 0x73;
gnap._actionStatus = -1;
}
_vm->_isLeavingScene = true;
_vm->_sceneDone = true;
gnap._actionStatus = 0;
_vm->_newSceneNum = 17;
}
break;
default:
break;
}
_vm->checkGameKeys();
if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) {
_vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE);
_vm->runMenu();
updateHotspots();
}
_vm->gameUpdateTick();
}
}
} // End of namespace Gnap