57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef GLK_TADS_TADS3
|
|
#define GLK_TADS_TADS3
|
|
|
|
#include "glk/tads/tads.h"
|
|
|
|
namespace Glk {
|
|
namespace TADS {
|
|
namespace TADS3 {
|
|
|
|
/**
|
|
* TADS 3 game interpreter
|
|
*/
|
|
class TADS3 : public TADS {
|
|
public:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
TADS3(OSystem *syst, const GlkGameDescription &gameDesc);
|
|
|
|
/**
|
|
* Execute the game
|
|
*/
|
|
void runGame() override;
|
|
|
|
/**
|
|
* Returns the running interpreter type
|
|
*/
|
|
InterpreterType getInterpreterType() const override { return INTERPRETER_TADS3; }
|
|
};
|
|
|
|
} // End of namespace TADS3
|
|
} // End of namespace TADS
|
|
} // End of namespace Glk
|
|
|
|
#endif
|