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2026-02-02 04:50:13 +01:00

47 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* List definitions
*
* A TADS run-time list is essentially a packed counted array.
* The first thing in a list is a ushort, which specifies the
* number of elements in the list. The list elements are then
* packed into the list immediately following.
*/
#ifndef GLK_TADS_TADS2_LIST
#define GLK_TADS_TADS2_LIST
#include "glk/tads/tads2/lib.h"
namespace Glk {
namespace TADS {
namespace TADS2 {
/* advance a list pointer/size pair to the next element of a list */
void lstadv(uchar **lstp, uint *sizp);
} // End of namespace TADS2
} // End of namespace TADS
} // End of namespace Glk
#endif