105 lines
2.9 KiB
C++
105 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MAGNETIC_DEFS_H
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#define MAGNETIC_DEFS_H
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#include "common/scummsys.h"
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namespace Glk {
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namespace Magnetic {
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/*****************************************************************************\
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* Type definitions for Magnetic
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*
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* Note: When running into trouble please ensure that these types have the
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* correct number of bits on your system !!!
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\*****************************************************************************/
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typedef byte type8;
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typedef int8 type8s;
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typedef uint16 type16;
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typedef int16 type16s;
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typedef uint32 type32;
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typedef int32 type32s;
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enum { BYTE_MAX_VAL = 255 };
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enum { BITS_PER_BYTE = 8 };
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enum { UINT16_MAX_VAL = 0xffff };
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enum { INT32_MAX_VAL = 0x7fffffff };
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#define MAX_HINTS 260
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#define MAX_HCONTENTS 30000
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#define MAX_POSITIONS 20
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#define MAX_ANIMS 200
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#define MAX_FRAMES 20
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#define MAX_STRING_SIZE 0xFF00
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#define MAX_PICTURE_SIZE 0xC800
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#define MAX_MUSIC_SIZE 0x4E20
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#define MAX_HITEMS 25
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/****************************************************************************\
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* Compile time switches
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\****************************************************************************/
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/* Switch: SAVEMEM
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Purpose: Magnetic loads a complete graphics file into memory by default.
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Setting this switch you tell Magnetic to load images on request
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(saving memory, wasting load time)
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#define SAVEMEM
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*/
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/* Switch: NO_ANIMATION
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Purpose: By default Magnetic plays animated graphics.
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Setting this switch to ignore animations, Magnetic shows the
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static parts of the images anyway!
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#define NO_ANIMATION
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*/
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/****************************************************************************\
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* Miscellaneous enums/types
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*
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\****************************************************************************/
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enum { GMS_PALETTE_SIZE = 16 };
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enum { GMS_INPUTBUFFER_LENGTH = 256 };
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enum { GMS_STATBUFFER_LENGTH = 1024 };
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enum GammaMode {
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GAMMA_OFF, GAMMA_NORMAL, GAMMA_HIGH
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};
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/* Hint type definitions. */
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enum {
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GMS_HINT_TYPE_FOLDER = 1,
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GMS_HINT_TYPE_TEXT = 2
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};
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} // End of namespace Magnetic
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} // End of namespace Glk
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#endif
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