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2026-02-02 04:50:13 +01:00

42 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_LEVEL9_OS_GLK
#define GLK_LEVEL9_OS_GLK
namespace Glk {
namespace Level9 {
enum { BYTE_MAX = 0xff };
enum { BITS_PER_BYTE = 8 };
extern bool gln_graphics_enabled;
extern bool gln_graphics_possible;
extern void gln_initialize();
extern void gln_main(const char *filename);
extern int gln_startup_code(int argc, char *argv[]);
} // End of namespace Alan2
} // End of namespace Glk
#endif