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2026-02-02 04:50:13 +01:00

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5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_LEVEL9_DETECTION
#define GLK_LEVEL9_DETECTION
#include "common/fs.h"
#include "common/hash-str.h"
#include "engines/game.h"
#include "glk/detection.h"
namespace Glk {
namespace Level9 {
enum L9GameTypes { L9_V1, L9_V2, L9_V3, L9_V4 };
struct gln_game_table_t {
const size_t length; ///< Datafile length in bytes
const byte checksum; ///< 8-bit checksum, last datafile byte
const uint16 crc; ///< 16-bit CRC, L9cut-internal
const char *const gameId; ///< Game Id
const char *const name; ///< Game title
const char *const extra; ///< Disk number, platform, etc.
};
typedef const gln_game_table_t *gln_game_tableref_t;
struct gln_patch_table_t {
const size_t length; ///< Datafile length in bytes
const byte orig_checksum; ///< 8-bit checksum, last datafile byte
const uint16 orig_crc; ///< 16-bit CRC, L9cut-internal
const byte patch_checksum; ///< 8-bit checksum, last datafile byte
const uint16 patch_crc; ///< 16-bit CRC, L9cut-internal
};
typedef const gln_patch_table_t *gln_patch_tableref_t;
struct L9V1GameInfo {
byte dictVal1, dictVal2;
int dictStart, L9Ptrs[5], absData, msgStart, msgLen;
};
/**
* Scanner for game data
*/
class Scanner {
private:
long scan(byte *StartFile, uint32 size);
long ScanV2(byte *StartFile, uint32 size);
long ScanV1(byte *StartFile, uint32 size);
bool ValidateSequence(byte *Base, byte *Image, uint32 iPos, uint32 acode, uint32 *Size, uint32 size, uint32 *Min, uint32 *Max, bool Rts, bool *JumpKill, bool *DriverV4);
uint16 scanmovewa5d0(byte *Base, uint32 *Pos);
uint32 scangetaddr(int Code, byte *Base, uint32 *Pos, uint32 acode, int *Mask);
void scangetcon(int Code, uint32 *Pos, int *Mask);
bool CheckCallDriverV4(byte *Base, uint32 Pos);
#ifdef FULLSCAN
void Scanner::fullScan(byte *StartFile, uint32 size);
#endif
private:
byte **_dictData;
byte **_aCodePtr;
public:
L9GameTypes _gameType;
int _l9V1Game;
public:
Scanner() : _dictData(nullptr), _aCodePtr(nullptr), _gameType(L9_V1), _l9V1Game(-1) {}
/**
* Scan passed file for a valid game, and if found return it's offset
*/
long scanner(byte *StartFile, uint32 size, byte **dictData = nullptr,
byte **aCodePtr = nullptr);
/**
* Returns the info for a V1 game
*/
const L9V1GameInfo &v1Game() const;
};
/**
* Detection manager for specific games
*/
class GameDetection : public Scanner {
private:
byte *&_startData;
uint32 &_fileSize;
bool _crcInitialized;
uint16 _crcTable[256];
public:
const char *_gameName;
public:
/**
* Constructor
*/
GameDetection(byte *&startData, uint32 &fileSize);
/**
* Identify a game from its data length, checksum, and CRC. Returns the
* entry of the game in the game table, or nullptr if not found.
*
* This function uses startdata and FileSize from the core interpreter.
* These aren't advertised symbols, so be warned.
*/
gln_game_tableref_t gln_gameid_identify_game();
/**
* Return the CRC of the bytes buffer[0..length-1].
*
* This algorithm is selected to match the CRCs used in L9cut. Because of
* the odd way CRCs are padded when L9cut calculates the CRC, this function
* allows a count of NUL padding bytes to be included within the return CRC.
*/
uint16 gln_get_buffer_crc(const void *void_buffer, size_t length, size_t padding = 0);
/*
* Look up and return game table and patch table entries given a game's
* length, checksum, and CRC. Returns the entry, or nullptr if not found.
*/
gln_game_tableref_t gln_gameid_lookup_game(uint16 length, byte checksum, uint16 crc, int ignore_crc) const;
/**
* Look up and return patch table entries given a game's length, checksum, and CRC.
* Returns the entry, or nullptr if not found
*/
gln_patch_tableref_t gln_gameid_lookup_patch(uint16 length, byte checksum, uint16 crc) const;
/**
* Return the name of the game, or nullptr if not identifiable.
*
* This function uses startdata from the core interpreter. This isn't an
* advertised symbol, so be warned.
*/
const char *gln_gameid_get_game_name();
/**
* Clear the saved game name, forcing a new lookup when next queried. This
* function should be called by actions that may cause the interpreter to
* change game file, for example os_set_filenumber().
*/
void gln_gameid_game_name_reset();
};
/**
* Meta engine for Level 9 interpreter
*/
class Level9MetaEngine {
public:
/**
* Get a list of supported games
*/
static void getSupportedGames(PlainGameList &games);
/**
* Get the detection entries
*/
static const GlkDetectionEntry* getDetectionEntries();
/**
* Returns a game description for the given game Id, if it's supported
*/
static GameDescriptor findGame(const char *gameId);
/**
* Detect supported games
*/
static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
/**
* Check for game Id clashes with other sub-engines
*/
static void detectClashes(Common::StringMap &map);
};
} // End of namespace Level9
} // End of namespace Glk
#endif