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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_ALAN3_MEMORY
#define GLK_ALAN3_MEMORY
#include "glk/alan3/sysdep.h"
#include "glk/alan3/acode.h"
namespace Glk {
namespace Alan3 {
/* DATA */
extern Aword *memory;
extern ACodeHeader *header;
extern int memTop;
/* FUNCTIONS */
extern void *allocate(unsigned long lengthInBytes);
extern void *duplicate(void *original, unsigned long len);
extern void deallocate(void *ptr);
extern void resetPointerMap();
extern void *fromAptr(Aptr aptr);
extern Aptr toAptr(void *ptr);
} // End of namespace Alan3
} // End of namespace Glk
#endif