46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/alan3/acode.h"
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namespace Glk {
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namespace Alan3 {
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void AttributeEntry::synchronize(Common::Serializer &s) {
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// We have to do some annoying temporary copy of the fields to get around gcc
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// errors about getting references to fields of packed structures
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Aint c = code;
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Aptr v = value;
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Aaddr i = id;
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s.syncAsSint32LE(c);
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s.syncAsSint32LE(v);
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s.syncAsSint32LE(i);
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if (s.isLoading()) {
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code = c;
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value = v;
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id = i;
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}
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}
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} // End of namespace Alan3
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} // End of namespace Glk
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