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2026-02-02 04:50:13 +01:00

54 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_ALAN2_GLKIO
#define GLK_ALAN2_GLKIO
/* Header file for Glk output for Alan interpreter
*/
#include "glk/windows.h"
#include "glk/alan2/types.h"
namespace Glk {
namespace Alan2 {
extern winid_t glkMainWin;
extern winid_t glkStatusWin;
/* NB: this header must be included in any file which calls print() */
#undef printf
#define printf glkio_printf
void glkio_printf(const char *, ...);
#define LINELENGTH 80
#define HISTORYLENGTH 20
extern Boolean readline(char usrbuf[], size_t maxlen);
} // End of namespace Alan2
} // End of namespace Glk
#endif