251 lines
8.8 KiB
C++
251 lines
8.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "freescape/freescape.h"
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#include "freescape/games/dark/dark.h"
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#include "freescape/language/8bitDetokeniser.h"
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namespace Freescape {
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extern byte kEGADefaultPalette[16][3];
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byte kDarkCGAPalettePinkBlue[4][3] = {
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{0x00, 0x00, 0x00},
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{0x00, 0xaa, 0xaa},
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{0xaa, 0x00, 0xaa},
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{0xaa, 0xaa, 0xaa},
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};
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byte kDarkCGAPaletteRedGreen[4][3] = {
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{0x00, 0x00, 0x00},
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{0x00, 0xaa, 0x00},
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{0xaa, 0x00, 0x00},
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{0xaa, 0x55, 0x00},
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};
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void DarkEngine::initDOS() {
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if (_renderMode == Common::kRenderEGA)
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_viewArea = Common::Rect(40, 24, 280, 125);
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else if (_renderMode == Common::kRenderCGA)
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_viewArea = Common::Rect(40, 24, 280, 125);
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else
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error("Invalid or unknown render mode");
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_maxEnergy = 79;
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_maxShield = 79;
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}
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void DarkEngine::loadAssetsDOSDemo() {
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Common::File file;
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if (_renderMode == Common::kRenderEGA) {
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file.open("SCN1E.DAT");
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if (file.isOpen()) {
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_title = load8bitBinImage(&file, 0x0);
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_title->setPalette((byte *)&kEGADefaultPalette, 0, 16);
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}
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file.close();
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file.open("DSIDEE.EXE");
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if (!file.isOpen())
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error("Failed to open DSIDEE.EXE");
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loadSpeakerFxDOS(&file, 0x4837 + 0x200, 0x46e8 + 0x200, 20);
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loadMessagesFixedSize(&file, 0x4525, 16, 27);
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loadMessagesFixedSize(&file, 0x993f - 2, 308, 5);
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loadFonts(&file, 0xa598);
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loadGlobalObjects(&file, 0x3d04, 23);
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load8bitBinary(&file, 0xa700, 16);
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_border = load8bitBinImage(&file, 0x210);
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_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
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_indicators.push_back(loadBundledImage("dark_fallen_indicator"));
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_indicators.push_back(loadBundledImage("dark_crouch_indicator"));
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_indicators.push_back(loadBundledImage("dark_walk_indicator"));
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_indicators.push_back(loadBundledImage("dark_jet_indicator"));
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for (auto &it : _indicators)
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it->convertToInPlace(_gfx->_texturePixelFormat);
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} else if (_renderMode == Common::kRenderCGA) {
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file.open("SCN1C.DAT");
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if (file.isOpen()) {
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_title = load8bitBinImage(&file, 0x0);
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_title->setPalette((byte *)&kDarkCGAPalettePinkBlue, 0, 4);
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}
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file.close();
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file.open("DSIDEC.EXE");
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if (!file.isOpen())
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error("Failed to open DSIDEC.EXE");
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loadSpeakerFxDOS(&file, 0x3077 + 0x200, 0x2f28 + 0x200, 20);
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loadFonts(&file, 0x8907);
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loadMessagesFixedSize(&file, 0x2d65, 16, 27);
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loadMessagesFixedSize(&file, 0x7c3a, 308, 5);
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loadGlobalObjects(&file, 0x2554, 23);
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load8bitBinary(&file, 0x8a70, 4);
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_border = load8bitBinImage(&file, 0x210);
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_border->setPalette((byte *)&kDarkCGAPalettePinkBlue, 0, 4);
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swapPalette(1);
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} else
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error("Invalid or unsupported render mode %s for Dark Side", Common::getRenderModeDescription(_renderMode));
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}
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void DarkEngine::loadAssetsDOSFullGame() {
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Common::File file;
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if (_renderMode == Common::kRenderEGA) {
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file.open("SCN1E.DAT");
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if (file.isOpen()) {
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_title = load8bitBinImage(&file, 0x0);
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_title->setPalette((byte *)&kEGADefaultPalette, 0, 16);
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}
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file.close();
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file.open("DSIDEE.EXE");
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if (!file.isOpen())
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error("Failed to open DSIDEE.EXE");
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loadSpeakerFxDOS(&file, 0x4837 + 0x200, 0x46e8 + 0x200, 20);
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loadFonts(&file, 0xa113);
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loadMessagesFixedSize(&file, 0x4525, 16, 27);
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loadGlobalObjects(&file, 0x3d04, 23);
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load8bitBinary(&file, 0xa280, 16);
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_border = load8bitBinImage(&file, 0x210);
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_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
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_indicators.push_back(loadBundledImage("dark_fallen_indicator"));
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_indicators.push_back(loadBundledImage("dark_crouch_indicator"));
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_indicators.push_back(loadBundledImage("dark_walk_indicator"));
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_indicators.push_back(loadBundledImage("dark_jet_indicator"));
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for (auto &it : _indicators)
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it->convertToInPlace(_gfx->_texturePixelFormat);
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} else if (_renderMode == Common::kRenderCGA) {
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file.open("SCN1C.DAT");
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if (file.isOpen()) {
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_title = load8bitBinImage(&file, 0x0);
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_title->setPalette((byte *)&kDarkCGAPalettePinkBlue, 0, 4);
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}
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file.close();
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file.open("DSIDEC.EXE");
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if (!file.isOpen())
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error("Failed to open DSIDEC.EXE");
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loadSpeakerFxDOS(&file, 0x3077 + 0x200, 0x2f28 + 0x200, 20);
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loadFonts(&file, 0x8497);
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loadMessagesFixedSize(&file, 0x2d65, 16, 27);
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loadGlobalObjects(&file, 0x2554, 23);
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load8bitBinary(&file, 0x8600, 16);
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_border = load8bitBinImage(&file, 0x210);
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_border->setPalette((byte *)&kDarkCGAPalettePinkBlue, 0, 4);
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swapPalette(1);
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} else
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error("Invalid or unsupported render mode %s for Dark Side", Common::getRenderModeDescription(_renderMode));
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}
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void DarkEngine::drawDOSUI(Graphics::Surface *surface) {
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uint32 color = _renderMode == Common::kRenderCGA ? 3 : 14;
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uint8 r, g, b;
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_gfx->readFromPalette(color, r, g, b);
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uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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color = _currentArea->_usualBackgroundColor;
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if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
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color = (*_gfx->_colorRemaps)[color];
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}
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_gfx->readFromPalette(color, r, g, b);
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uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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// Drawing the horizontal compass should be done first, so that the background is properly filled
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drawHorizontalCompass(200, 143, _yaw, front, back, surface);
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Common::Rect stepBackgroundRect = Common::Rect(69, 177, 98, 185);
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surface->fillRect(stepBackgroundRect, back);
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Common::Rect positionBackgroundRect = Common::Rect(199, 135, 232, 160);
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surface->fillRect(positionBackgroundRect, back);
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int score = _gameStateVars[k8bitVariableScore];
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int ecds = _gameStateVars[kVariableActiveECDs];
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drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 199, 137, front, back, surface);
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drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 199, 145, front, back, surface);
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drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 199, 153, front, back, surface);
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drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 71, 168, front, back, surface);
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drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 71, 177, front, back, surface);
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drawStringInSurface(Common::String::format("%07d", score), 95, 8, front, back, surface);
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drawStringInSurface(Common::String::format("%3d%%", ecds), 192, 8, front, back, surface);
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int seconds, minutes, hours;
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getTimeFromCountdown(seconds, minutes, hours);
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Common::String message;
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int deadline;
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getLatestMessages(message, deadline);
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if (deadline <= _countdown) {
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drawStringInSurface(message, 112, 177, back, front, surface);
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_temporaryMessages.push_back(message);
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_temporaryMessageDeadlines.push_back(deadline);
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} else
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drawStringInSurface(_currentArea->_name, 112, 177, front, back, surface);
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int energy = _gameStateVars[k8bitVariableEnergy]; // called fuel in this game
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int shield = _gameStateVars[k8bitVariableShield];
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_gfx->readFromPalette(_renderMode == Common::kRenderCGA ? 1 : 9, r, g, b);
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uint32 blue = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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if (shield >= 0) {
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Common::Rect shieldBar;
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shieldBar = Common::Rect(72, 140, 151 - (_maxShield - shield), 141); // Upper outer shieldBar
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surface->fillRect(shieldBar, front);
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shieldBar = Common::Rect(72, 145, 151 - (_maxShield - shield), 146); // Lower outer shieldBar
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surface->fillRect(shieldBar, front);
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shieldBar = Common::Rect(72, 142, 151 - (_maxShield - shield), 144); // Inner shieldBar
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surface->fillRect(shieldBar, blue);
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}
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if (energy >= 0) {
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Common::Rect energyBar;
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energyBar = Common::Rect(72, 148, 151 - (_maxEnergy - energy), 149); // Upper outer energyBar
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surface->fillRect(energyBar, front);
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energyBar = Common::Rect(72, 153, 151 - (_maxEnergy - energy), 154); // Lower outer energyBar
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surface->fillRect(energyBar, front);
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energyBar = Common::Rect(72, 150, 151 - (_maxEnergy - energy), 152); // Inner energyBar
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surface->fillRect(energyBar, blue);
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}
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uint32 clockColor = _renderMode == Common::kRenderCGA ? front : _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0xFF);
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drawBinaryClock(surface, 300, 124, clockColor, back);
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drawIndicator(surface, 160, 136);
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drawVerticalCompass(surface, 24, 76, _pitch, blue);
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}
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} // End of namespace Freescape
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