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2026-02-02 04:50:13 +01:00

250 lines
7.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/memstream.h"
#include "freescape/freescape.h"
#include "freescape/games/dark/dark.h"
#include "freescape/language/8bitDetokeniser.h"
namespace Freescape {
void DarkEngine::initC64() {
_viewArea = Common::Rect(32, 24, 288, 127);
}
extern byte kC64Palette[16][3];
void DarkEngine::loadAssetsC64FullGame() {
Common::File file;
file.open("darkside.c64.data");
if (_variant & GF_C64_TAPE) {
int size = file.size();
byte *buffer = (byte *)malloc(size * sizeof(byte));
file.read(buffer, file.size());
_extraBuffer = decompressC64RLE(buffer, &size, 0xdf);
// size should be the size of the decompressed data
Common::MemoryReadStream dfile(_extraBuffer, size, DisposeAfterUse::NO);
loadMessagesFixedSize(&dfile, 0x1edf, 16, 27);
loadFonts(&dfile, 0xc3e);
loadGlobalObjects(&dfile, 0x20bd, 23);
load8bitBinary(&dfile, 0x9b3e, 16);
} else if (_variant & GF_C64_DISC) {
loadMessagesFixedSize(&file, 0x16a3, 16, 27);
loadFonts(&file, 0x402);
// It is unclear why this C64 has this byte changed at 0x1881
// Once the game is loaded, it will be set to 0x66
// and the game will work
file.seek(0x1881);
_extraBuffer = (byte *)malloc(0x300 * sizeof(byte));
file.read(_extraBuffer, 0x300);
_extraBuffer[0] = 0x66;
Common::MemoryReadStream stream(_extraBuffer, 0x300, DisposeAfterUse::NO);
loadGlobalObjects(&stream, 0x0, 23);
load8bitBinary(&file, 0x8914, 16);
} else
error("Unknown C64 variant %x", _variant);
// The color map from the data is not correct,
// so we'll just hardcode the one that we found in the executable
for (int i = 0; i < 15; i++) {
_colorMap[i][0] = 0;
_colorMap[i][1] = 0;
_colorMap[i][2] = 0;
_colorMap[i][3] = 0;
}
_colorMap[1][0] = 0x55;
_colorMap[1][1] = 0x55;
_colorMap[1][2] = 0x55;
_colorMap[1][3] = 0x55;
_colorMap[2][0] = 0xaa;
_colorMap[2][1] = 0xaa;
_colorMap[2][2] = 0xaa;
_colorMap[2][3] = 0xaa;
_colorMap[3][0] = 0xff;
_colorMap[3][1] = 0xff;
_colorMap[3][2] = 0xff;
_colorMap[3][3] = 0xff;
_colorMap[4][0] = 0x44;
_colorMap[4][1] = 0x11;
_colorMap[4][2] = 0x44;
_colorMap[4][3] = 0x11;
_colorMap[5][0] = 0x88;
_colorMap[5][1] = 0x22;
_colorMap[5][2] = 0x88;
_colorMap[5][3] = 0x22;
_colorMap[6][0] = 0xcc;
_colorMap[6][1] = 0x33;
_colorMap[6][2] = 0xcc;
_colorMap[6][3] = 0x33;
_colorMap[7][0] = 0x66;
_colorMap[7][1] = 0x99;
_colorMap[7][2] = 0x66;
_colorMap[7][3] = 0x99;
_colorMap[8][0] = 0x77;
_colorMap[8][1] = 0xdd;
_colorMap[8][2] = 0x77;
_colorMap[8][3] = 0xdd;
_colorMap[9][0] = 0xbb;
_colorMap[9][1] = 0xee;
_colorMap[9][2] = 0xbb;
_colorMap[9][3] = 0xee;
_colorMap[10][0] = 0x5a;
_colorMap[10][1] = 0xa5;
_colorMap[10][2] = 0x5a;
_colorMap[10][3] = 0xa5;
// TODO
_colorMap[12][0] = 0x00;
_colorMap[12][1] = 0x00;
_colorMap[12][2] = 0x00;
_colorMap[12][3] = 0x00;
_colorMap[13][0] = 0x77;
_colorMap[13][1] = 0xdd;
_colorMap[13][2] = 0x77;
_colorMap[13][3] = 0xdd;
// TODO
_colorMap[14][0] = 0xcc;
_colorMap[14][1] = 0xcc;
_colorMap[14][2] = 0xcc;
_colorMap[14][3] = 0xcc;
Graphics::Surface *surf = loadBundledImage("dark_border");
surf->convertToInPlace(_gfx->_texturePixelFormat);
_border = new Graphics::ManagedSurface();
_border->copyFrom(*surf);
surf->free();
delete surf;
file.close();
file.open("darkside.c64.title.bitmap");
Common::File colorFile1;
colorFile1.open("darkside.c64.title.colors1");
Common::File colorFile2;
colorFile2.open("darkside.c64.title.colors2");
_title = loadAndConvertDoodleImage(&file, &colorFile1, &colorFile2, (byte *)&kC64Palette);
}
void DarkEngine::drawC64UI(Graphics::Surface *surface) {
uint8 r, g, b;
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xAA, 0xAA, 0xAA);
uint32 color = _currentArea->_usualBackgroundColor;
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
color = (*_gfx->_colorRemaps)[color];
}
_gfx->readFromPalette(color, r, g, b);
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
int score = _gameStateVars[k8bitVariableScore];
int ecds = _gameStateVars[kVariableActiveECDs];
drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 206, 137 + 8, front, back, surface);
drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 206, 145 + 8, front, back, surface);
drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 206, 153 + 8, front, back, surface);
drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 68 + 5 + 5, 168 + 9, front, back, surface);
drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 70, 177 + 8, front, back, surface);
drawStringInSurface(Common::String::format("%07d", score), 86, 8, front, back, surface);
drawStringInSurface(Common::String::format("%3d%%", ecds), 198, 8, front, back, surface);
int seconds, minutes, hours;
getTimeFromCountdown(seconds, minutes, hours);
Common::String message;
int deadline;
getLatestMessages(message, deadline);
if (deadline <= _countdown) {
drawStringInSurface(message, 120, 185, back, front, surface);
_temporaryMessages.push_back(message);
_temporaryMessageDeadlines.push_back(deadline);
} else
drawStringInSurface(_currentArea->_name, 120, 185, front, back, surface);
int energy = _gameStateVars[k8bitVariableEnergy]; // called fuel in this game
int shield = _gameStateVars[k8bitVariableShield];
_gfx->readFromPalette(6, r, g, b); // Violet Blue
uint32 outBarColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
_gfx->readFromPalette(14, r, g, b); // Violet
uint32 inBarColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
_gfx->readFromPalette(3, r, g, b); // Light Blue
uint32 lineColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
Common::Rect coverBar;
coverBar = Common::Rect(64, 144, 135, 151);
surface->fillRect(coverBar, back);
if (shield >= 0) {
Common::Rect shieldBar;
shieldBar = Common::Rect(64, 144, 127 - (_maxShield - shield), 151);
surface->fillRect(shieldBar, outBarColor);
shieldBar = Common::Rect(64, 146, 127 - (_maxShield - shield), 149);
surface->fillRect(shieldBar, inBarColor);
if (shield >= 1)
surface->drawLine(64, 147, 127 - (_maxShield - shield) - 1, 147, lineColor);
}
coverBar = Common::Rect(64, 144 + 8, 127, 159);
surface->fillRect(coverBar, back);
if (energy >= 0) {
Common::Rect energyBar;
energyBar = Common::Rect(64, 144 + 8, 127 - (_maxEnergy - energy), 159);
surface->fillRect(energyBar, outBarColor);
energyBar = Common::Rect(64, 146 + 8, 127 - (_maxEnergy - energy), 157);
surface->fillRect(energyBar, inBarColor);
if (energy >= 1)
surface->drawLine(64, 147 + 8, 127 - (_maxEnergy - energy) - 1, 155, lineColor);
}
drawBinaryClock(surface, 304, 124, front, back);
drawVerticalCompass(surface, 17, 77, _pitch, front);
}
} // End of namespace Freescape