Files
2026-02-02 04:50:13 +01:00

287 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "freescape/freescape.h"
#include "freescape/games/castle/castle.h"
#include "freescape/language/8bitDetokeniser.h"
namespace Freescape {
void CastleEngine::initZX() {
_viewArea = Common::Rect(64, 36, 256, 148);
_soundIndexShoot = 5;
_soundIndexCollide = 3;
_soundIndexStartFalling = -1;
_soundIndexFallen = 1;
_soundIndexFall = 6;
_soundIndexStepUp = 12;
_soundIndexStepDown = 12;
_soundIndexMenu = 3;
_soundIndexStart = 7;
_soundIndexAreaChange = 7;
}
Graphics::ManagedSurface *CastleEngine::loadFrameWithHeader(Common::SeekableReadStream *file, int pos, uint32 front, uint32 back) {
Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
file->seek(pos);
int16 width = file->readByte();
int16 height = file->readByte();
debugC(kFreescapeDebugParser, "Frame size: %d x %d", width, height);
surface->create(width * 8, height, _gfx->_texturePixelFormat);
/*byte mask =*/ file->readByte();
surface->fillRect(Common::Rect(0, 0, width * 8, height), back);
/*int frameSize =*/ file->readUint16LE();
return loadFrame(file, surface, width, height, front);
}
Common::Array<Graphics::ManagedSurface *> CastleEngine::loadFramesWithHeader(Common::SeekableReadStream *file, int pos, int numFrames, uint32 front, uint32 back) {
Graphics::ManagedSurface *surface = nullptr;
file->seek(pos);
int16 width = file->readByte();
int16 height = file->readByte();
/*byte mask =*/ file->readByte();
/*int frameSize =*/ file->readUint16LE();
Common::Array<Graphics::ManagedSurface *> frames;
for (int i = 0; i < numFrames; i++) {
surface = new Graphics::ManagedSurface();
surface->create(width * 8, height, _gfx->_texturePixelFormat);
surface->fillRect(Common::Rect(0, 0, width * 8, height), back);
frames.push_back(loadFrame(file, surface, width, height, front));
}
return frames;
}
Graphics::ManagedSurface *CastleEngine::loadFrame(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height, uint32 front) {
for (int i = 0; i < width * height; i++) {
byte color = file->readByte();
for (int n = 0; n < 8; n++) {
int y = i / width;
int x = (i % width) * 8 + (7 - n);
if ((color & (1 << n)))
surface->setPixel(x, y, front);
}
}
return surface;
}
void CastleEngine::loadAssetsZXFullGame() {
Common::File file;
uint8 r, g, b;
Common::Array<Graphics::ManagedSurface *> chars;
file.open("castlemaster.zx.title");
if (file.isOpen()) {
_title = loadAndConvertScrImage(&file);
} else
error("Unable to find castlemaster.zx.title");
file.close();
file.open("castlemaster.zx.border");
if (file.isOpen()) {
_border = loadAndConvertScrImage(&file);
} else
error("Unable to find castlemaster.zx.border");
file.close();
file.open("castlemaster.zx.data");
if (!file.isOpen())
error("Failed to open castlemaster.zx.data");
loadMessagesVariableSize(&file, 0x4bd, 71);
switch (_language) {
case Common::ES_ESP:
loadRiddles(&file, 0x1458, 9);
load8bitBinary(&file, 0x6aa9, 16);
loadSpeakerFxZX(&file, 0xca0, 0xcdc);
file.seek(0x1228);
for (int i = 0; i < 90; i++) {
Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
surface->create(8, 8, Graphics::PixelFormat::createFormatCLUT8());
chars.push_back(loadFrame(&file, surface, 1, 8, 1));
}
_font = Font(chars);
_font.setCharWidth(9);
_fontLoaded = true;
break;
case Common::EN_ANY:
if (_variant & GF_ZX_RETAIL) {
loadRiddles(&file, 0x1448, 9);
load8bitBinary(&file, 0x6a3b, 16);
loadSpeakerFxZX(&file, 0xc91, 0xccd);
file.seek(0x1219);
} else if (_variant & GF_ZX_DISC) {
loadRiddles(&file, 0x1457, 9);
load8bitBinary(&file, 0x6a9b, 16);
loadSpeakerFxZX(&file, 0xca0, 0xcdc);
file.seek(0x1228);
} else {
error("Unknown Castle Master ZX variant");
}
for (int i = 0; i < 90; i++) {
Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
surface->create(8, 8, Graphics::PixelFormat::createFormatCLUT8());
chars.push_back(loadFrame(&file, surface, 1, 8, 1));
}
_font = Font(chars);
_font.setCharWidth(9);
_fontLoaded = true;
break;
default:
error("Language not supported");
break;
}
loadColorPalette();
_gfx->readFromPalette(2, r, g, b);
uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
_gfx->readFromPalette(7, r, g, b);
uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
_keysBorderFrames.push_back(loadFrameWithHeader(&file, _variant & GF_ZX_DISC ? 0xe06 : 0xdf7, red, white));
uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0xff, 0);
_spiritsMeterIndicatorFrame = loadFrameWithHeader(&file, _variant & GF_ZX_DISC ? 0xe5e : 0xe4f, green, white);
_gfx->readFromPalette(4, r, g, b);
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
int backgroundWidth = 16;
int backgroundHeight = 18;
Graphics::ManagedSurface *background = new Graphics::ManagedSurface();
background->create(backgroundWidth * 8, backgroundHeight, _gfx->_texturePixelFormat);
background->fillRect(Common::Rect(0, 0, backgroundWidth * 8, backgroundHeight), 0);
file.seek(_variant & GF_ZX_DISC ? 0xfd3 : 0xfc4);
_background = loadFrame(&file, background, backgroundWidth, backgroundHeight, front);
_gfx->readFromPalette(6, r, g, b);
uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0, 0);
_strenghtBackgroundFrame = loadFrameWithHeader(&file, _variant & GF_ZX_DISC ? 0xee6 : 0xed7, yellow, black);
_strenghtBarFrame = loadFrameWithHeader(&file, _variant & GF_ZX_DISC ? 0xf72 : 0xf63, yellow, black);
_strenghtWeightsFrames = loadFramesWithHeader(&file, _variant & GF_ZX_DISC ? 0xf92 : 0xf83, 4, yellow, black);
_flagFrames = loadFramesWithHeader(&file, (_variant & GF_ZX_DISC ? 0x10e4 + 15 : 0x10e4), 4, green, black);
file.skip(24);
int thunderWidth = 4;
int thunderHeight = 44;
Graphics::ManagedSurface *thunderFrame = new Graphics::ManagedSurface();
thunderFrame->create(thunderWidth * 8, thunderHeight, _gfx->_texturePixelFormat);
thunderFrame->fillRect(Common::Rect(0, 0, thunderWidth * 8, thunderHeight), 0);
thunderFrame = loadFrame(&file, thunderFrame, thunderWidth, thunderHeight, front);
_thunderFrames.push_back(new Graphics::ManagedSurface);
_thunderFrames.push_back(new Graphics::ManagedSurface);
_thunderFrames[0]->create(thunderWidth * 8 / 2, thunderHeight, _gfx->_texturePixelFormat);
_thunderFrames[1]->create(thunderWidth * 8 / 2, thunderHeight, _gfx->_texturePixelFormat);
_thunderFrames[0]->copyRectToSurface(*thunderFrame, 0, 0, Common::Rect(0, 0, thunderWidth * 8 / 2, thunderHeight));
_thunderFrames[1]->copyRectToSurface(*thunderFrame, 0, 0, Common::Rect(thunderWidth * 8 / 2, 0, thunderWidth * 8, thunderHeight));
Graphics::Surface *tmp;
tmp = loadBundledImage("castle_riddle_top_frame");
_riddleTopFrame = new Graphics::ManagedSurface;
_riddleTopFrame->copyFrom(*tmp);
tmp->free();
delete tmp;
_riddleTopFrame->convertToInPlace(_gfx->_texturePixelFormat);
tmp = loadBundledImage("castle_riddle_background_frame");
_riddleBackgroundFrame = new Graphics::ManagedSurface();
_riddleBackgroundFrame->copyFrom(*tmp);
tmp->free();
delete tmp;
_riddleBackgroundFrame->convertToInPlace(_gfx->_texturePixelFormat);
tmp = loadBundledImage("castle_riddle_bottom_frame");
_riddleBottomFrame = new Graphics::ManagedSurface();
_riddleBottomFrame->copyFrom(*tmp);
tmp->free();
delete tmp;
_riddleBottomFrame->convertToInPlace(_gfx->_texturePixelFormat);
}
void CastleEngine::drawZXUI(Graphics::Surface *surface) {
uint32 color = 5;
uint8 r, g, b;
drawLiftingGate(surface);
drawDroppingGate(surface);
_gfx->readFromPalette(color, r, g, b);
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
color = 0;
_gfx->readFromPalette(color, r, g, b);
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
Common::Rect backRect(123, 179, 242 + 5, 188);
surface->fillRect(backRect, black);
Common::String message;
int deadline = -1;
getLatestMessages(message, deadline);
if (deadline > 0 && deadline <= _countdown) {
//debug("deadline: %d countdown: %d", deadline, _countdown);
drawStringInSurface(message, 120, 179, front, black, surface);
_temporaryMessages.push_back(message);
_temporaryMessageDeadlines.push_back(deadline);
} else {
if (_gameStateControl != kFreescapeGameStateEnd) {
if (getGameBit(31)) { // The final cutscene is playing but it is not ended yet
drawStringInSurface(_messagesList[5], 120, 179, front, black, surface); // "You did it!"
} else
drawStringInSurface(_currentArea->_name, 120, 179, front, black, surface);
}
}
for (int k = 0; k < int(_keysCollected.size()); k++) {
surface->copyRectToSurface((const Graphics::Surface)*_keysBorderFrames[0], 99 - k * 4, 177, Common::Rect(0, 0, 6, 11));
}
uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0xff, 0);
surface->fillRect(Common::Rect(152, 156, 216, 164), green);
surface->copyRectToSurface((const Graphics::Surface)*_spiritsMeterIndicatorFrame, 140 + _spiritsMeterPosition, 156, Common::Rect(0, 0, 15, 8));
surface->fillRect(Common::Rect(64, 155, 64 + 72, 155 + 15), _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00));
drawEnergyMeter(surface, Common::Point(64, 155));
int ticks = g_system->getMillis() / 20;
int flagFrameIndex = (ticks / 10) % 4;
surface->copyRectToSurface(*_flagFrames[flagFrameIndex], 264, 9, Common::Rect(0, 0, _flagFrames[flagFrameIndex]->w, _flagFrames[flagFrameIndex]->h));
}
} // End of namespace Freescape