165 lines
6.4 KiB
C++
165 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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namespace Freescape {
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struct RiddleText {
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int8 _dx;
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int8 _dy;
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Common::String _text;
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RiddleText(int8 dx, int8 dy, const Common::String &text) : _dx(dx), _dy(dy), _text(text) {}
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};
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struct Riddle {
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Common::Point _origin;
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Common::Array<RiddleText> _lines;
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};
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class CastleEngine : public FreescapeEngine {
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public:
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CastleEngine(OSystem *syst, const ADGameDescription *gd);
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~CastleEngine();
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// Only in DOS
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Graphics::ManagedSurface *_option;
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Graphics::ManagedSurface *_menuButtons;
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Graphics::ManagedSurface *_menuCrawlIndicator;
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Graphics::ManagedSurface *_menuWalkIndicator;
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Graphics::ManagedSurface *_menuRunIndicator;
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Graphics::ManagedSurface *_menuFxOnIndicator;
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Graphics::ManagedSurface *_menuFxOffIndicator;
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Graphics::ManagedSurface *_menu;
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void beforeStarting() override;
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void initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) override;
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void initGameState() override;
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void endGame() override;
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void drawInfoMenu() override;
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void loadAssets() override;
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void loadAssetsDOSFullGame() override;
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void loadAssetsDOSDemo() override;
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void loadAssetsAmigaDemo() override;
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void loadAssetsZXFullGame() override;
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void loadAssetsCPCFullGame() override;
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void borderScreen() override;
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void selectCharacterScreen();
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void drawOption();
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void initZX();
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void initDOS();
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void initCPC();
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void drawDOSUI(Graphics::Surface *surface) override;
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void drawZXUI(Graphics::Surface *surface) override;
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void drawCPCUI(Graphics::Surface *surface) override;
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void drawAmigaAtariSTUI(Graphics::Surface *surface) override;
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void drawEnergyMeter(Graphics::Surface *surface, Common::Point origin);
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void drawLiftingGate(Graphics::Surface *surface);
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void drawDroppingGate(Graphics::Surface *surface);
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void pressedKey(const int keycode) override;
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void checkSensors() override;
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void updateTimeVariables() override;
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void drawBackground() override;
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bool checkIfGameEnded() override;
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void drawSensorShoot(Sensor *sensor) override;
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void executePrint(FCLInstruction &instruction) override;
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void executeDestroy(FCLInstruction &instruction) override;
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void executeRedraw(FCLInstruction &instruction) override;
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void gotoArea(uint16 areaID, int entranceID) override;
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Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override;
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Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override;
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Common::Array<Riddle> _riddleList;
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Common::BitArray _fontPlane1;
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Common::BitArray _fontPlane2;
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Common::BitArray _fontPlane3;
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void drawRiddleStringInSurface(const Common::String &str, int x, int y, uint32 fontColor, uint32 backColor, Graphics::Surface *surface);
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Graphics::ManagedSurface *loadFrameWithHeaderDOS(Common::SeekableReadStream *file);
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Common::Array <Graphics::ManagedSurface *>loadFramesWithHeaderDOS(Common::SeekableReadStream *file, int numFrames);
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Common::Array<Graphics::ManagedSurface *> loadFramesWithHeader(Common::SeekableReadStream *file, int pos, int numFrames, uint32 front, uint32 back);
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Graphics::ManagedSurface *loadFrameWithHeader(Common::SeekableReadStream *file, int pos, uint32 front, uint32 back);
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Graphics::ManagedSurface *loadFrame(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height, uint32 back);
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Graphics::ManagedSurface *loadFrameFromPlanes(Common::SeekableReadStream *file, int widthInBytes, int height);
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Graphics::ManagedSurface *loadFrameFromPlanesInternal(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height);
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Graphics::ManagedSurface *loadFrameFromPlanesVertical(Common::SeekableReadStream *file, int widthInBytes, int height);
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Graphics::ManagedSurface *loadFrameFromPlanesInternalVertical(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height, int plane);
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Common::Array<Graphics::ManagedSurface *>_keysBorderFrames;
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Common::Array<Graphics::ManagedSurface *>_keysMenuFrames;
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Graphics::ManagedSurface *_spiritsMeterIndicatorBackgroundFrame;
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Graphics::ManagedSurface *_spiritsMeterIndicatorFrame;
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Graphics::ManagedSurface *_spiritsMeterIndicatorSideFrame;
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Graphics::ManagedSurface *_strenghtBackgroundFrame;
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Graphics::ManagedSurface *_strenghtBarFrame;
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Common::Array<Graphics::ManagedSurface *> _strenghtWeightsFrames;
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Common::Array<Graphics::ManagedSurface *> _flagFrames;
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Common::Array<Graphics::ManagedSurface *> _thunderFrames;
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Graphics::ManagedSurface *_riddleTopFrame;
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Graphics::ManagedSurface *_riddleBackgroundFrame;
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Graphics::ManagedSurface *_riddleBottomFrame;
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Graphics::ManagedSurface *_endGameThroneFrame;
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Graphics::ManagedSurface *_endGameBackgroundFrame;
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Graphics::ManagedSurface *_gameOverBackgroundFrame;
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Common::Array<int> _keysCollected;
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bool _useRockTravel;
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int _spiritsMeter;
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int _spiritsMeterPosition;
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int _spiritsMeterMax;
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int _spiritsToKill;
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int _lastTenSeconds;
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int _soundIndexStartFalling;
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private:
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Common::SeekableReadStream *decryptFile(const Common::Path &filename);
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void loadRiddles(Common::SeekableReadStream *file, int offset, int number);
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void loadDOSFonts(Common::SeekableReadStream *file, int pos);
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void drawFullscreenRiddleAndWait(uint16 riddle);
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void drawFullscreenEndGameAndWait();
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void drawFullscreenGameOverAndWait();
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void drawRiddle(uint16 riddle, uint32 front, uint32 back, Graphics::Surface *surface);
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void tryToCollectKey();
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void addGhosts();
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bool ghostInArea();
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void updateThunder();
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Audio::SoundHandle _soundFxGhostHandle;
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Texture *_optionTexture;
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Font _fontRiddle;
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int _droppingGateStartTicks;
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int _thunderTicks;
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int _thunderFrameDuration;
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Math::Vector3d _thunderOffset;
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Common::Array<Texture *>_thunderTextures;
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};
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}
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