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2026-02-02 04:50:13 +01:00

165 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
namespace Freescape {
struct RiddleText {
int8 _dx;
int8 _dy;
Common::String _text;
RiddleText(int8 dx, int8 dy, const Common::String &text) : _dx(dx), _dy(dy), _text(text) {}
};
struct Riddle {
Common::Point _origin;
Common::Array<RiddleText> _lines;
};
class CastleEngine : public FreescapeEngine {
public:
CastleEngine(OSystem *syst, const ADGameDescription *gd);
~CastleEngine();
// Only in DOS
Graphics::ManagedSurface *_option;
Graphics::ManagedSurface *_menuButtons;
Graphics::ManagedSurface *_menuCrawlIndicator;
Graphics::ManagedSurface *_menuWalkIndicator;
Graphics::ManagedSurface *_menuRunIndicator;
Graphics::ManagedSurface *_menuFxOnIndicator;
Graphics::ManagedSurface *_menuFxOffIndicator;
Graphics::ManagedSurface *_menu;
void beforeStarting() override;
void initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) override;
void initGameState() override;
void endGame() override;
void drawInfoMenu() override;
void loadAssets() override;
void loadAssetsDOSFullGame() override;
void loadAssetsDOSDemo() override;
void loadAssetsAmigaDemo() override;
void loadAssetsZXFullGame() override;
void loadAssetsCPCFullGame() override;
void borderScreen() override;
void selectCharacterScreen();
void drawOption();
void initZX();
void initDOS();
void initCPC();
void drawDOSUI(Graphics::Surface *surface) override;
void drawZXUI(Graphics::Surface *surface) override;
void drawCPCUI(Graphics::Surface *surface) override;
void drawAmigaAtariSTUI(Graphics::Surface *surface) override;
void drawEnergyMeter(Graphics::Surface *surface, Common::Point origin);
void drawLiftingGate(Graphics::Surface *surface);
void drawDroppingGate(Graphics::Surface *surface);
void pressedKey(const int keycode) override;
void checkSensors() override;
void updateTimeVariables() override;
void drawBackground() override;
bool checkIfGameEnded() override;
void drawSensorShoot(Sensor *sensor) override;
void executePrint(FCLInstruction &instruction) override;
void executeDestroy(FCLInstruction &instruction) override;
void executeRedraw(FCLInstruction &instruction) override;
void gotoArea(uint16 areaID, int entranceID) override;
Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override;
Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override;
Common::Array<Riddle> _riddleList;
Common::BitArray _fontPlane1;
Common::BitArray _fontPlane2;
Common::BitArray _fontPlane3;
void drawRiddleStringInSurface(const Common::String &str, int x, int y, uint32 fontColor, uint32 backColor, Graphics::Surface *surface);
Graphics::ManagedSurface *loadFrameWithHeaderDOS(Common::SeekableReadStream *file);
Common::Array <Graphics::ManagedSurface *>loadFramesWithHeaderDOS(Common::SeekableReadStream *file, int numFrames);
Common::Array<Graphics::ManagedSurface *> loadFramesWithHeader(Common::SeekableReadStream *file, int pos, int numFrames, uint32 front, uint32 back);
Graphics::ManagedSurface *loadFrameWithHeader(Common::SeekableReadStream *file, int pos, uint32 front, uint32 back);
Graphics::ManagedSurface *loadFrame(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height, uint32 back);
Graphics::ManagedSurface *loadFrameFromPlanes(Common::SeekableReadStream *file, int widthInBytes, int height);
Graphics::ManagedSurface *loadFrameFromPlanesInternal(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height);
Graphics::ManagedSurface *loadFrameFromPlanesVertical(Common::SeekableReadStream *file, int widthInBytes, int height);
Graphics::ManagedSurface *loadFrameFromPlanesInternalVertical(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height, int plane);
Common::Array<Graphics::ManagedSurface *>_keysBorderFrames;
Common::Array<Graphics::ManagedSurface *>_keysMenuFrames;
Graphics::ManagedSurface *_spiritsMeterIndicatorBackgroundFrame;
Graphics::ManagedSurface *_spiritsMeterIndicatorFrame;
Graphics::ManagedSurface *_spiritsMeterIndicatorSideFrame;
Graphics::ManagedSurface *_strenghtBackgroundFrame;
Graphics::ManagedSurface *_strenghtBarFrame;
Common::Array<Graphics::ManagedSurface *> _strenghtWeightsFrames;
Common::Array<Graphics::ManagedSurface *> _flagFrames;
Common::Array<Graphics::ManagedSurface *> _thunderFrames;
Graphics::ManagedSurface *_riddleTopFrame;
Graphics::ManagedSurface *_riddleBackgroundFrame;
Graphics::ManagedSurface *_riddleBottomFrame;
Graphics::ManagedSurface *_endGameThroneFrame;
Graphics::ManagedSurface *_endGameBackgroundFrame;
Graphics::ManagedSurface *_gameOverBackgroundFrame;
Common::Array<int> _keysCollected;
bool _useRockTravel;
int _spiritsMeter;
int _spiritsMeterPosition;
int _spiritsMeterMax;
int _spiritsToKill;
int _lastTenSeconds;
int _soundIndexStartFalling;
private:
Common::SeekableReadStream *decryptFile(const Common::Path &filename);
void loadRiddles(Common::SeekableReadStream *file, int offset, int number);
void loadDOSFonts(Common::SeekableReadStream *file, int pos);
void drawFullscreenRiddleAndWait(uint16 riddle);
void drawFullscreenEndGameAndWait();
void drawFullscreenGameOverAndWait();
void drawRiddle(uint16 riddle, uint32 front, uint32 back, Graphics::Surface *surface);
void tryToCollectKey();
void addGhosts();
bool ghostInArea();
void updateThunder();
Audio::SoundHandle _soundFxGhostHandle;
Texture *_optionTexture;
Font _fontRiddle;
int _droppingGateStartTicks;
int _thunderTicks;
int _thunderFrameDuration;
Math::Vector3d _thunderOffset;
Common::Array<Texture *>_thunderTextures;
};
}