169 lines
4.0 KiB
C++
169 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DIRECTOR_SPRITE_H
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#define DIRECTOR_SPRITE_H
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#include "director/spriteinfo.h"
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namespace Director {
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class Frame;
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class BitmapCastMember;
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class ShapeCastMember;
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class TextCastMember;
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/* Director in a Nutshell, page 15:
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The following properties of a sprite are auto-puppeted whenever the property is
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set: backColor, blend, editable, foreColor, beight, ink, loc, locH, locV, member,
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moveable, rect, and width Auto-puppeting of individual properties has no effect
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on the puppet of sprite property. */
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enum AutoPuppetProperty {
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kAPNone = 0,
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kAPCast,
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kAPBackColor,
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kAPBbox,
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kAPBlend,
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kAPEditable,
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kAPForeColor,
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kAPHeight,
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kAPInk,
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kAPLoc,
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kAPLocH,
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kAPLocV,
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kAPMember,
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kAPMoveable,
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kAPRect,
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kAPWidth,
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kAPThickness,
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};
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enum ThicknessFlags {
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kTThickness = 0x0F,
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kTHasBlend = 0x10,
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kTFlipH = 0x20,
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kTFlipV = 0x40,
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kTFlip = (kTFlipH | kTFlipV),
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kTTweened = 0x80,
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};
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class Sprite {
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public:
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Sprite(Frame *frame = nullptr);
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Sprite(const Sprite &sprite);
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Sprite& operator=(const Sprite &sprite);
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bool operator==(const Sprite &sprite);
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~Sprite();
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Frame *getFrame() const { return _frame; }
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Score *getScore() const { return _score; }
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void reset();
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bool getEditable();
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bool respondsToMouse();
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bool isActive();
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bool shouldHilite();
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bool checkSpriteType();
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uint16 getPattern();
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void setPattern(uint16 pattern);
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void setCast(CastMemberID memberID, bool replaceDims = true);
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bool isQDShape();
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Graphics::Surface *getQDMatte();
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void createQDMatte();
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MacShape *getShape();
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uint32 getForeColor();
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uint32 getBackColor();
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void setAutoPuppet(AutoPuppetProperty property, bool value);
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bool getAutoPuppet(AutoPuppetProperty property);
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inline int getWidth() { return _width; }
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void setWidth(int w);
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inline int getHeight() { return _height; }
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void setHeight(int h);
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Common::Rect getBbox(bool unstretched);
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void setBbox(int l, int t, int r, int b);
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Common::Point getPosition();
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void setPosition(int x, int y);
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Frame *_frame;
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Score *_score;
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Movie *_movie;
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Graphics::FloodFill *_matte; // matte for quickdraw shape
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CastMemberID _scriptId;
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byte _colorcode; // x40 editable, 0x80 moveable
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byte _blendAmount;
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uint32 _unk3;
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bool _enabled;
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SpriteType _spriteType;
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byte _inkData;
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InkType _ink;
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bool _trails;
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CastMemberID _castId;
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uint16 _pattern;
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CastMember *_cast;
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byte _thickness;
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// These fields are used for tracking the position, width and height of the sprite,
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// as received from the score frame data.
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// Don't change these; instead adjust the equivalent properties in Channel.
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Common::Point _startPoint;
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int16 _width;
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int16 _height;
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bool _moveable;
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bool _editable;
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bool _puppet;
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uint32 _autoPuppet; // autopuppet, based upon Director in a Nutshell, page 15
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bool _immediate;
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uint32 _backColor;
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uint32 _foreColor;
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byte _volume;
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bool _stretch;
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uint32 _spriteListIdx; // D6+
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SpriteInfo _spriteInfo; // D6+
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// D7+
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byte _flags;
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byte _fgColorG, _fgColorB; // R component sits in _foreColor
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byte _bgColorG, _bgColorB; // R component sits in _backColor
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int32 _angleRot;
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int32 _angleSkew;
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Common::Array<BehaviorElement> _behaviors; // D6+
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};
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} // End of namespace Director
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#endif
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