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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DIRECTOR_SCORE_H
#define DIRECTOR_SCORE_H
#include "director/cursor.h"
namespace Graphics {
struct Surface;
class ManagedSurface;
class Font;
class MacWindow;
struct ZoomBox;
}
namespace Common {
class ReadStreamEndian;
class MemoryReadStreamEndian;
class SeekableReadStreamEndian;
class SeekableWriteStream;
}
namespace Director {
class Window;
class Archive;
class DirectorEngine;
class DirectorSound;
class Frame;
class Movie;
struct Resource;
class Cursor;
class Channel;
class Sprite;
class CastMember;
class AudioDecoder;
struct BehaviorElement;
struct SpriteInfo;
struct Label {
Common::String comment;
Common::String name;
uint16 number;
Label(Common::String name1, uint16 number1, Common::String comment1) { name = name1; number = number1; comment = comment1;}
};
class Score {
public:
Score(Movie *movie);
~Score();
Movie *getMovie() const { return _movie; }
void loadFrames(Common::SeekableReadStreamEndian &stream, uint16 version);
bool loadFrame(int frame, bool loadCast);
bool readOneFrame();
void updateFrame(Frame *frame);
Frame *getFrameData(int frameNum);
void writeVWSCResource(Common::SeekableWriteStream *writeStream, uint32 offset);
uint32 getVWSCResourceSize();
void loadLabels(Common::SeekableReadStreamEndian &stream);
void loadActions(Common::SeekableReadStreamEndian &stream);
void loadSampleSounds(uint type);
static int compareLabels(const void *a, const void *b);
uint16 getLabel(Common::String &label);
Common::String *getLabelList();
Common::String *getFrameLabel(uint id);
void setStartToLabel(Common::String &label);
void gotoLoop();
void gotoNext();
void gotoPrevious();
void startPlay();
void step();
void stopPlay();
void setDelay(uint32 ticks);
void setCurrentFrame(uint16 frameId);
uint16 getCurrentFrameNum() { return _curFrameNumber; }
int getNextFrame() { return _nextFrame; }
uint16 getFramesNum() { return _numFrames; }
void setPuppetTempo(int16 puppetTempo);
CastMemberID getCurrentPalette();
Channel *getChannelById(uint16 id);
Sprite *getSpriteById(uint16 id);
Sprite *getOriginalSpriteById(uint16 id);
void setSpriteCasts();
int getPreviousLabelNumber(int referenceFrame);
int getCurrentLabelNumber();
int getNextLabelNumber(int referenceFrame);
uint16 getSpriteIDOfActiveWidget();
uint16 getSpriteIDFromPos(Common::Point pos);
uint16 getMouseSpriteIDFromPos(Common::Point pos);
uint16 getActiveSpriteIDFromPos(Common::Point pos);
bool checkSpriteRollOver(uint16 spriteId, Common::Point pos);
uint16 getRollOverSpriteIDFromPos(Common::Point pos);
Common::List<Channel *> getSpriteIntersections(const Common::Rect &r);
uint16 getSpriteIdByMemberId(CastMemberID id);
bool refreshPointersForCastMemberID(CastMemberID id);
bool refreshPointersForCastLib(uint16 castLib);
bool renderTransition(uint16 frameId, RenderMode mode);
void renderFrame(uint16 frameId, RenderMode mode = kRenderModeNormal, bool sound1Changed = true, bool sound2Changed = true);
void incrementFilmLoops();
void updateSprites(RenderMode mode = kRenderModeNormal, bool withClean = false);
bool renderPrePaletteCycle(RenderMode mode = kRenderModeNormal);
void setLastPalette();
bool isPaletteColorCycling();
void renderPaletteCycle(RenderMode mode = kRenderModeNormal);
void renderCursor(Common::Point pos, bool forceUpdate = false);
void updateWidgets(bool hasVideoPlayback);
void invalidateRectsForMember(CastMember *member);
void playSoundChannel(bool puppetOnly, bool sound1Changed = true, bool sound2Changed = true);
Common::String formatChannelInfo();
bool processFrozenPlayScript();
Common::MemoryReadStreamEndian *getSpriteDetailsStream(int spriteIdx);
// They live in lingo/lingo-events.cpp
void killScriptInstances(int frameNum);
void createScriptInstances(int frameNum);
Datum createScriptInstance(BehaviorElement *behavior);
private:
bool isWaitingForNextFrame();
void updateCurrentFrame();
void updateNextFrameTime();
void update();
void playQueuedSound();
void screenShot();
bool checkShotSimilarity(const Graphics::Surface *surface1, const Graphics::Surface *surface2);
bool processImmediateFrameScript(Common::String s, int id);
bool processFrozenScripts(bool recursion = false, int count = 0);
void writeFrame(Common::SeekableWriteStream *writeStream, Frame frame, uint32 channelSize, uint32 mainChannelSize);
void seekToMemberInList(int frame);
void loadFrameSpriteDetails(bool skipLog);
BehaviorElement loadSpriteBehavior(Common::MemoryReadStreamEndian *stream, bool skipLog);
SpriteInfo loadSpriteInfo(int spriteId, bool skipLog);
public:
Common::Array<Channel *> _channels;
Common::SortedArray<Label *> *_labels;
Common::HashMap<uint16, Common::String> _actions;
Common::HashMap<uint16, bool> _immediateActions;
Datum _scriptChannelScriptInstance;
Common::Array<Frame *> _scoreCache;
// On demand frames loading
uint32 _version;
Frame *_currentFrame;
uint32 _curFrameNumber;
uint32 _numFrames;
uint8 _currentTempo;
CastMemberID _currentPaletteId;
// header D4+
uint32 _framesStreamSize;
int32 _frame1Offset;
int32 _numOfFrames;
uint16 _framesVersion;
uint16 _spriteRecordSize;
uint16 _numChannels;
int16 _numChannelsDisplayed; // D7+, no-op in earlier versions
// 20 bytes in total
int16 _maxChannelsUsed; // max channel number used in the score, used to optimize rendering
uint _firstFramePosition;
uint _indexStart = 0;
uint _frameDataOffset = 0;
Common::MemoryReadStreamEndian *_framesStream;
byte _currentFrameRate;
byte _puppetTempo;
bool _puppetPalette;
int _paletteTransitionIndex;
byte _paletteSnapshotBuffer[768];
PlayState _playState;
uint32 _nextFrameTime;
uint32 _nextFrameDelay;
int _lastTempo;
int _waitForChannel;
int _waitForChannelCue;
int _waitForVideoChannel;
bool _waitForClick;
bool _waitForClickCursor;
bool _cursorDirty;
bool _activeFade;
bool _exitFrameCalled;
bool _stopPlayCalled;
Cursor _defaultCursor;
CursorRef _currentCursor;
bool _skipTransition;
Common::Array<uint32> _spriteDetailOffsets;
Common::Array<bool> _spriteDetailAccessed;
bool _disableGoPlayUpdateStage;
private:
DirectorEngine *_vm;
Lingo *_lingo;
Movie *_movie;
Window *_window;
uint16 _nextFrame;
int _currentLabel;
DirectorSound *_soundManager;
int _previousBuildBotBuild = -1;
bool _firstRun = true;
};
} // End of namespace Director
#endif