Files
scummvm-cursorfix/engines/director/lingo/xtras/s/staytoonedober.cpp
2026-02-02 04:50:13 +01:00

126 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "director/director.h"
#include "director/lingo/lingo.h"
#include "director/lingo/lingo-object.h"
#include "director/lingo/lingo-utils.h"
#include "director/lingo/xtras/s/staytoonedober.h"
/**************************************************
*
* USED IN:
* Stay Tooned
*
**************************************************/
/*
-- xtra Toon -- Fridge Fight 7/15/96 Programmer: Keith Laverty FunnyBone Interactive
new object me
* mInitRandom integer SomeThing -- feeds a number bewteen 1-100 to the Random# Array
* mBuildTable integer SlotNum,integer XOff,integer YOff,integer XSize,integer YSize -- Cast Size
* mInitGame integer NumOfGuns,integer NumOfNukes -- feeds a number bewteen 1-100 to the Random# Array
* mInitGun -- feeds a number bewteen 1-100 to the Random# Array
* mOPERATEGAME integer NUM1, integer NUM2, integer NUM3,integer NUM4 -- feeds a number bewteen 1-100 to the Random# Array
* mReturnData integer NUM1, integer NUM2 -- feeds a number bewteen 1-100 to the Random# Array
* mGactions -- feeds a number bewteen 1-100 to the Random# Array
* mCastStarts integer NUM1 -- feeds a number bewteen 1-100 to the Random# Array
*/
namespace Director {
const char *StayToonedOberXtra::xlibName = "Toon";
const XlibFileDesc StayToonedOberXtra::fileNames[] = {
{ "ober", "staytooned" },
{ "ober_mac", "staytooned" },
{ nullptr, nullptr },
};
static MethodProto xlibMethods[] = {
{ "new", StayToonedOberXtra::m_new, 0, 0, 500 },
{ nullptr, nullptr, 0, 0, 0 }
};
static BuiltinProto xlibBuiltins[] = {
{ "mInitRandom", StayToonedOberXtra::m_mInitRandom, 1, 1, 500, HBLTIN },
{ "mBuildTable", StayToonedOberXtra::m_mBuildTable, 5, 5, 500, HBLTIN },
{ "mInitGame", StayToonedOberXtra::m_mInitGame, 2, 2, 500, HBLTIN },
{ "mInitGun", StayToonedOberXtra::m_mInitGun, 0, 0, 500, HBLTIN },
{ "mOPERATEGAME", StayToonedOberXtra::m_mOPERATEGAME, 4, 4, 500, HBLTIN },
{ "mReturnData", StayToonedOberXtra::m_mReturnData, 2, 2, 500, HBLTIN },
{ "mGactions", StayToonedOberXtra::m_mGactions, 0, 0, 500, HBLTIN },
{ "mCastStarts", StayToonedOberXtra::m_mCastStarts, 1, 1, 500, HBLTIN },
{ nullptr, nullptr, 0, 0, 0, VOIDSYM }
};
StayToonedOberXtraObject::StayToonedOberXtraObject(ObjectType ObjectType) :Object<StayToonedOberXtraObject>("StayToonedOber") {
_objType = ObjectType;
}
bool StayToonedOberXtraObject::hasProp(const Common::String &propName) {
return (propName == "name");
}
Datum StayToonedOberXtraObject::getProp(const Common::String &propName) {
if (propName == "name")
return Datum(StayToonedOberXtra::xlibName);
warning("StayToonedOberXtra::getProp: unknown property '%s'", propName.c_str());
return Datum();
}
void StayToonedOberXtra::open(ObjectType type, const Common::Path &path) {
StayToonedOberXtraObject::initMethods(xlibMethods);
StayToonedOberXtraObject *xobj = new StayToonedOberXtraObject(type);
if (type == kXtraObj) {
g_lingo->_openXtras.push_back(xlibName);
g_lingo->_openXtraObjects.push_back(xobj);
}
g_lingo->exposeXObject(xlibName, xobj);
g_lingo->initBuiltIns(xlibBuiltins);
}
void StayToonedOberXtra::close(ObjectType type) {
StayToonedOberXtraObject::cleanupMethods();
g_lingo->_globalvars[xlibName] = Datum();
}
void StayToonedOberXtra::m_new(int nargs) {
g_lingo->printSTUBWithArglist("StayToonedOberXtra::m_new", nargs);
g_lingo->dropStack(nargs);
g_lingo->push(g_lingo->_state->me);
}
XOBJSTUB(StayToonedOberXtra::m_mInitRandom, 0)
XOBJSTUB(StayToonedOberXtra::m_mBuildTable, 0)
XOBJSTUB(StayToonedOberXtra::m_mInitGame, 0)
XOBJSTUB(StayToonedOberXtra::m_mInitGun, 0)
XOBJSTUB(StayToonedOberXtra::m_mOPERATEGAME, 0)
XOBJSTUB(StayToonedOberXtra::m_mReturnData, 0)
XOBJSTUB(StayToonedOberXtra::m_mGactions, 0)
XOBJSTUB(StayToonedOberXtra::m_mCastStarts, 0)
}