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scummvm-cursorfix/engines/director/lingo/xtras/s/staytoonedhigh.cpp
2026-02-02 04:50:13 +01:00

123 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "director/director.h"
#include "director/lingo/lingo.h"
#include "director/lingo/lingo-object.h"
#include "director/lingo/lingo-utils.h"
#include "director/lingo/xtras/s/staytoonedhigh.h"
/**************************************************
*
* USED IN:
* Stay Tooned
*
**************************************************/
/*
-- xtra Toon -- Fridge Fight 7/15/96 Programmer: Keith Laverty FunnyBone Interactive
new object me
* mInitRandom integer SomeThing -- feeds a number bewteen 1-100 to the Random# Array
* mInitGame integer NUM1,integer NUM2,integer NUM3,integer NUM4,integer NUM5 -- Cast Size
* mInitLevel integer NUM1 -- feeds a number bewteen 1-100 to the Random# Array
* mInitBall -- feeds a number bewteen 1-100 to the Random# Array
* mOPERATEGAME integer NUM1, integer NUM2 -- feeds a number bewteen 1-100 to the Random# Array
* mReturnData integer NUM1, integer NUM2, integer NUM3 -- feeds a number bewteen 1-100 to the Random# Array
* mGactions -- feeds a number bewteen 1-100 to the Random# Array
*/
namespace Director {
const char *StayToonedHighXtra::xlibName = "Toon";
const XlibFileDesc StayToonedHighXtra::fileNames[] = {
{ "high", nullptr },
{ "high_mac", nullptr },
{ nullptr, nullptr },
};
static MethodProto xlibMethods[] = {
{ "new", StayToonedHighXtra::m_new, 0, 0, 500 },
{ nullptr, nullptr, 0, 0, 0 }
};
static BuiltinProto xlibBuiltins[] = {
{ "mInitRandom", StayToonedHighXtra::m_mInitRandom, 1, 1, 500, HBLTIN },
{ "mInitGame", StayToonedHighXtra::m_mInitGame, 5, 5, 500, HBLTIN },
{ "mInitLevel", StayToonedHighXtra::m_mInitLevel, 1, 1, 500, HBLTIN },
{ "mInitBall", StayToonedHighXtra::m_mInitBall, 0, 0, 500, HBLTIN },
{ "mOPERATEGAME", StayToonedHighXtra::m_mOPERATEGAME, 2, 2, 500, HBLTIN },
{ "mReturnData", StayToonedHighXtra::m_mReturnData, 3, 3, 500, HBLTIN },
{ "mGactions", StayToonedHighXtra::m_mGactions, 0, 0, 500, HBLTIN },
{ nullptr, nullptr, 0, 0, 0, VOIDSYM }
};
StayToonedHighXtraObject::StayToonedHighXtraObject(ObjectType ObjectType) :Object<StayToonedHighXtraObject>("StayToonedHigh") {
_objType = ObjectType;
}
bool StayToonedHighXtraObject::hasProp(const Common::String &propName) {
return (propName == "name");
}
Datum StayToonedHighXtraObject::getProp(const Common::String &propName) {
if (propName == "name")
return Datum(StayToonedHighXtra::xlibName);
warning("StayToonedHighXtra::getProp: unknown property '%s'", propName.c_str());
return Datum();
}
void StayToonedHighXtra::open(ObjectType type, const Common::Path &path) {
StayToonedHighXtraObject::initMethods(xlibMethods);
StayToonedHighXtraObject *xobj = new StayToonedHighXtraObject(type);
if (type == kXtraObj) {
g_lingo->_openXtras.push_back(xlibName);
g_lingo->_openXtraObjects.push_back(xobj);
}
g_lingo->exposeXObject(xlibName, xobj);
g_lingo->initBuiltIns(xlibBuiltins);
}
void StayToonedHighXtra::close(ObjectType type) {
StayToonedHighXtraObject::cleanupMethods();
g_lingo->_globalvars[xlibName] = Datum();
}
void StayToonedHighXtra::m_new(int nargs) {
g_lingo->printSTUBWithArglist("StayToonedHighXtra::m_new", nargs);
g_lingo->dropStack(nargs);
g_lingo->push(g_lingo->_state->me);
}
XOBJSTUB(StayToonedHighXtra::m_mInitRandom, 0)
XOBJSTUB(StayToonedHighXtra::m_mInitGame, 0)
XOBJSTUB(StayToonedHighXtra::m_mInitLevel, 0)
XOBJSTUB(StayToonedHighXtra::m_mInitBall, 0)
XOBJSTUB(StayToonedHighXtra::m_mOPERATEGAME, 0)
XOBJSTUB(StayToonedHighXtra::m_mReturnData, 0)
XOBJSTUB(StayToonedHighXtra::m_mGactions, 0)
}