224 lines
6.0 KiB
C++
224 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DGDS_SOUND_DRIVERS_GM_NAMES_H
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#define DGDS_SOUND_DRIVERS_GM_NAMES_H
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namespace Dgds {
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// These tables are only used for debugging. Don't include them for devices
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// with not enough available memory (e.g. phones), where REDUCE_MEMORY_USAGE
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// is defined
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#ifndef REDUCE_MEMORY_USAGE
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static const char *const GmInstrumentNames[] = {
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/*000*/ "Acoustic Grand Piano",
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/*001*/ "Bright Acoustic Piano",
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/*002*/ "Electric Grand Piano",
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/*003*/ "Honky-tonk Piano",
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/*004*/ "Electric Piano 1",
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/*005*/ "Electric Piano 2",
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/*006*/ "Harpsichord",
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/*007*/ "Clavinet",
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/*008*/ "Celesta",
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/*009*/ "Glockenspiel",
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/*010*/ "Music Box",
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/*011*/ "Vibraphone",
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/*012*/ "Marimba",
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/*013*/ "Xylophone",
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/*014*/ "Tubular Bells",
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/*015*/ "Dulcimer",
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/*016*/ "Drawbar Organ",
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/*017*/ "Percussive Organ",
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/*018*/ "Rock Organ",
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/*019*/ "Church Organ",
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/*020*/ "Reed Organ",
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/*021*/ "Accordion",
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/*022*/ "Harmonica",
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/*023*/ "Tango Accordion",
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/*024*/ "Acoustic Guitar (nylon)",
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/*025*/ "Acoustic Guitar (steel)",
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/*026*/ "Electric Guitar (jazz)",
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/*027*/ "Electric Guitar (clean)",
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/*028*/ "Electric Guitar (muted)",
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/*029*/ "Overdriven Guitar",
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/*030*/ "Distortion Guitar",
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/*031*/ "Guitar Harmonics",
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/*032*/ "Acoustic Bass",
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/*033*/ "Electric Bass (finger)",
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/*034*/ "Electric Bass (pick)",
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/*035*/ "Fretless Bass",
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/*036*/ "Slap Bass 1",
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/*037*/ "Slap Bass 2",
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/*038*/ "Synth Bass 1",
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/*039*/ "Synth Bass 2",
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/*040*/ "Violin",
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/*041*/ "Viola",
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/*042*/ "Cello",
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/*043*/ "Contrabass",
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/*044*/ "Tremolo Strings",
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/*045*/ "Pizzicato Strings",
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/*046*/ "Orchestral Harp",
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/*047*/ "Timpani",
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/*048*/ "String Ensemble 1",
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/*049*/ "String Ensemble 2",
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/*050*/ "SynthStrings 1",
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/*051*/ "SynthStrings 2",
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/*052*/ "Choir Aahs",
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/*053*/ "Voice Oohs",
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/*054*/ "Synth Voice",
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/*055*/ "Orchestra Hit",
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/*056*/ "Trumpet",
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/*057*/ "Trombone",
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/*058*/ "Tuba",
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/*059*/ "Muted Trumpet",
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/*060*/ "French Horn",
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/*061*/ "Brass Section",
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/*062*/ "SynthBrass 1",
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/*063*/ "SynthBrass 2",
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/*064*/ "Soprano Sax",
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/*065*/ "Alto Sax",
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/*066*/ "Tenor Sax",
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/*067*/ "Baritone Sax",
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/*068*/ "Oboe",
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/*069*/ "English Horn",
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/*070*/ "Bassoon",
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/*071*/ "Clarinet",
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/*072*/ "Piccolo",
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/*073*/ "Flute",
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/*074*/ "Recorder",
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/*075*/ "Pan Flute",
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/*076*/ "Blown Bottle",
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/*077*/ "Shakuhachi",
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/*078*/ "Whistle",
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/*079*/ "Ocarina",
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/*080*/ "Lead 1 (square)",
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/*081*/ "Lead 2 (sawtooth)",
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/*082*/ "Lead 3 (calliope)",
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/*083*/ "Lead 4 (chiff)",
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/*084*/ "Lead 5 (charang)",
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/*085*/ "Lead 6 (voice)",
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/*086*/ "Lead 7 (fifths)",
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/*087*/ "Lead 8 (bass+lead)",
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/*088*/ "Pad 1 (new age)",
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/*089*/ "Pad 2 (warm)",
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/*090*/ "Pad 3 (polysynth)",
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/*091*/ "Pad 4 (choir)",
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/*092*/ "Pad 5 (bowed)",
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/*093*/ "Pad 6 (metallic)",
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/*094*/ "Pad 7 (halo)",
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/*095*/ "Pad 8 (sweep)",
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/*096*/ "FX 1 (rain)",
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/*097*/ "FX 2 (soundtrack)",
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/*098*/ "FX 3 (crystal)",
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/*099*/ "FX 4 (atmosphere)",
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/*100*/ "FX 5 (brightness)",
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/*101*/ "FX 6 (goblins)",
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/*102*/ "FX 7 (echoes)",
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/*103*/ "FX 8 (sci-fi)",
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/*104*/ "Sitar",
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/*105*/ "Banjo",
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/*106*/ "Shamisen",
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/*107*/ "Koto",
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/*108*/ "Kalimba",
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/*109*/ "Bag pipe",
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/*110*/ "Fiddle",
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/*111*/ "Shannai",
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/*112*/ "Tinkle Bell",
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/*113*/ "Agogo",
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/*114*/ "Steel Drums",
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/*115*/ "Woodblock",
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/*116*/ "Taiko Drum",
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/*117*/ "Melodic Tom",
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/*118*/ "Synth Drum",
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/*119*/ "Reverse Cymbal",
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/*120*/ "Guitar Fret Noise",
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/*121*/ "Breath Noise",
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/*122*/ "Seashore",
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/*123*/ "Bird Tweet",
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/*124*/ "Telephone Ring",
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/*125*/ "Helicopter",
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/*126*/ "Applause",
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/*127*/ "Gunshot"
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};
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// The GM Percussion map is downwards compatible to the MT32 map, which is used in SCI
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static const char *const GmPercussionNames[] = {
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/*00*/ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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/*10*/ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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/*20*/ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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/*30*/ 0, 0, 0, 0, 0,
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// The preceding percussions are not covered by the GM standard
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/*35*/ "Acoustic Bass Drum",
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/*36*/ "Bass Drum 1",
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/*37*/ "Side Stick",
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/*38*/ "Acoustic Snare",
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/*39*/ "Hand Clap",
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/*40*/ "Electric Snare",
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/*41*/ "Low Floor Tom",
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/*42*/ "Closed Hi-Hat",
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/*43*/ "High Floor Tom",
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/*44*/ "Pedal Hi-Hat",
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/*45*/ "Low Tom",
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/*46*/ "Open Hi-Hat",
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/*47*/ "Low-Mid Tom",
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/*48*/ "Hi-Mid Tom",
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/*49*/ "Crash Cymbal 1",
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/*50*/ "High Tom",
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/*51*/ "Ride Cymbal 1",
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/*52*/ "Chinese Cymbal",
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/*53*/ "Ride Bell",
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/*54*/ "Tambourine",
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/*55*/ "Splash Cymbal",
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/*56*/ "Cowbell",
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/*57*/ "Crash Cymbal 2",
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/*58*/ "Vibraslap",
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/*59*/ "Ride Cymbal 2",
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/*60*/ "Hi Bongo",
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/*61*/ "Low Bongo",
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/*62*/ "Mute Hi Conga",
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/*63*/ "Open Hi Conga",
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/*64*/ "Low Conga",
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/*65*/ "High Timbale",
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/*66*/ "Low Timbale",
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/*67*/ "High Agogo",
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/*68*/ "Low Agogo",
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/*69*/ "Cabasa",
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/*70*/ "Maracas",
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/*71*/ "Short Whistle",
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/*72*/ "Long Whistle",
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/*73*/ "Short Guiro",
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/*74*/ "Long Guiro",
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/*75*/ "Claves",
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/*76*/ "Hi Wood Block",
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/*77*/ "Low Wood Block",
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/*78*/ "Mute Cuica",
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/*79*/ "Open Cuica",
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/*80*/ "Mute Triangle",
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/*81*/ "Open Triangle"
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};
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#endif // REDUCE_MEMORY_USAGE
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} // End of namespace Dgds
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#endif // DGDS_SOUND_DRIVERS_GM_NAMES_H
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