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2026-02-02 04:50:13 +01:00

68 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DGDS_MINIGAMES_SHELL_GAME_H
#define DGDS_MINIGAMES_SHELL_GAME_H
#include "dgds/image.h"
namespace Dgds {
/** Native code for the shell game from Heart of China. */
class ShellGame {
public:
ShellGame();
void shellGameTick();
void shellGameEnd();
private:
void init();
void drawShellGameStr(int16 count, int16 x, int16 y) const;
void drawShells() const;
void swapShells(bool flag);
void revealPea(bool flag);
void update();
bool checkDistract();
void setupSwap();
Common::SharedPtr<Image> _shellGameImg;
uint16 _revealPeaStep;
uint16 _currentPeaPosition;
bool _lastPass;
uint16 _distractStep;
uint16 _distractDelay;
uint16 _state13Counter;
int16 _swapPea1;
int16 _swapPea2;
uint16 _lastSwapPea1;
uint16 _swapStatus;
int16 _swapMoveDist;
uint16 _swapMoveStep;
uint16 _swapCount;
int16 _reverseDirection;
bool _clockwise;
};
} // end namespace Dgds
#endif // DGDS_MINIGAMES_SHELL_GAME_H