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2026-02-02 04:50:13 +01:00

68 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DARKSEED_CONSOLE_H
#define DARKSEED_CONSOLE_H
#include "graphics/font.h"
#include "darkseed/sound.h"
#include "darkseed/tostext.h"
#include "darkseed/langtext.h"
namespace Darkseed {
class Console {
private:
TosText *_tosText;
Graphics::Font *_font;
Sound *_sound;
Common::U32StringArray _text;
int _startIdx = 0;
bool _redrawRequired = false;
int _numLines = 4;
int _lineHeight = 11;
bool _isCJKLanguage = false;
public:
Console(TosText *tostext, Sound *sound);
~Console();
void clear();
void printTosText(int tosIndex, bool shouldAddToCurrentLine = false);
void addTextLine(const Common::U32String &text);
void addToCurrentLine(const Common::String &text);
void addToCurrentLineU32(const Common::U32String &text);
void addI18NText(const I18nText &text);
void draw(bool forceRedraw = false);
void drawStringAt(int x, int y, const Common::U32String &text) const;
private:
void addLine(const Common::U32String &line);
};
} // End of namespace Darkseed
#endif // DARKSEED_CONSOLE_H