Files
scummvm-cursorfix/engines/crab/ui/questmenu.cpp
2026-02-02 04:50:13 +01:00

245 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/crab.h"
#include "crab/ui/questmenu.h"
namespace Crab {
using namespace pyrodactyl::ui;
using namespace pyrodactyl::event;
QuestMenu::QuestMenu() {
_selQuest = -1;
_selPage = -1;
_selBu = -1;
_align = ALIGN_LEFT;
_colN = 0;
_colS = 0;
_unread = false;
_font = 0;
}
//------------------------------------------------------------------------
// Purpose: Load layout from file
//------------------------------------------------------------------------
void QuestMenu::load(rapidxml::xml_node<char> *node) {
if (nodeValid(node)) {
if (nodeValid("menu", node))
_menu.load(node->first_node("menu"));
if (nodeValid("tab", node)) {
rapidxml::xml_node<char> *tabnode = node->first_node("tab");
loadNum(_font, "font", tabnode);
loadAlign(_align, tabnode);
_offTitle.load(tabnode);
_offUnread.load(tabnode->first_node("unread"));
if (nodeValid("normal", tabnode)) {
rapidxml::xml_node<char> *nornode = tabnode->first_node("normal");
_imgN.load(nornode);
//loadColor(col_n, nornode);
}
if (nodeValid("select", tabnode)) {
rapidxml::xml_node<char> *selnode = tabnode->first_node("select");
_imgS.load(selnode);
//loadColor(col_s, selnode);
}
}
if (nodeValid("text", node))
_text.load(node->first_node("text"));
}
}
//------------------------------------------------------------------------
// Purpose: Add an entry to the menu
//------------------------------------------------------------------------
void QuestMenu::add(const Common::String &title, const Common::String &txt) {
for (auto &i : _quest)
if (i._title == title) { // We already have the quest entry
i._text.insert_at(0, txt); // Just add the new string to the start of the quest messages and return
i._unread = true;
return;
}
Quest q(title, txt, true, false);
_quest.insert_at(0, q);
_menu.add();
_unread = true;
}
void QuestMenu::add(const pyrodactyl::event::Quest &q) {
_quest.insert_at(0, q);
_menu.add();
}
//------------------------------------------------------------------------
// Purpose: Remove an entry from the menu
//------------------------------------------------------------------------
void QuestMenu::erase(const int &index) {
_quest.erase(_quest.begin() + index);
_menu.erase();
}
//------------------------------------------------------------------------
// Purpose: Indicate that this quest has an associated map marker in world map
//------------------------------------------------------------------------
void QuestMenu::marker(const Common::String &title, const bool &val) {
for (auto &i : _quest)
if (i._title == title)
i._marker = val;
}
//------------------------------------------------------------------------
// Purpose: Draw
//------------------------------------------------------------------------
void QuestMenu::draw(Button &buMap) {
_menu.draw();
using namespace pyrodactyl::text;
for (auto i = _menu.index(), count = 0u; i < _menu.indexPlusOne() && i < _quest.size(); i++, count++) {
auto base_x = _menu.baseX(count), base_y = _menu.baseY(count);
// Only draw in _s color if we are on the same button and page
if ((uint)_selBu == count && (uint)_selPage == _menu.currentPage())
g_engine->_textManager->draw(base_x + _offTitle.x, base_y + _offTitle.y, _quest[i]._title, _colS, _font, _align);
else
g_engine->_textManager->draw(base_x + _offTitle.x, base_y + _offTitle.y, _quest[i]._title, _colN, _font, _align);
if (_quest[i]._unread) {
using namespace pyrodactyl::image;
g_engine->_imageManager->draw(base_x + _offUnread.x, base_y + _offUnread.y, g_engine->_imageManager->_notify);
}
}
if (_selQuest >= 0 && (uint)_selQuest < _quest.size()) {
_text.draw(_quest[_selQuest]);
if (_quest[_selQuest]._marker)
buMap.draw();
}
}
//------------------------------------------------------------------------
// Purpose: Handle user input
//------------------------------------------------------------------------
bool QuestMenu::handleEvents(Button &buMap, Common::String &mapTitle, const Common::Event &event) {
int res = _menu.handleEvents(event);
if (res != -1) {
if (_selBu >= 0 && _selPage >= 0)
_menu.image(_selBu, _selPage, _imgN);
_selBu = res;
_selPage = _menu.currentPage();
_selQuest = _menu.index() + _selBu;
_quest[_selQuest]._unread = false;
_text.reset();
_menu.image(_selBu, _selPage, _imgS);
}
if (_selQuest >= 0 && (uint)_selQuest < _quest.size()) {
if (_quest[_selQuest]._marker)
if (buMap.handleEvents(event) == BUAC_LCLICK) {
// The title of the quest selected by the "show in map" button
mapTitle = _quest[_selQuest]._title;
return true;
}
_text.handleEvents(_quest[_selQuest], event);
}
return false;
}
//------------------------------------------------------------------------
// Purpose: Select an entry
//------------------------------------------------------------------------
void QuestMenu::select(const int &questIndex) {
if (questIndex >= 0 && (uint)questIndex < _quest.size()) {
if (_selBu >= 0 && _selPage >= 0)
_menu.image(_selBu, _selPage, _imgN);
_selQuest = questIndex;
_selPage = questIndex / _menu.elementsPerPage();
_menu.currentPage(_selPage);
_menu.updateInfo();
_selBu = questIndex % _menu.elementsPerPage();
_quest[questIndex]._unread = false;
_text.reset();
_menu.image(_selBu, _selPage, _imgS);
}
}
//------------------------------------------------------------------------
// Purpose: Save state to file
//------------------------------------------------------------------------
void QuestMenu::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root, const char *name) {
rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, name);
saveBool(_unread, "unread", doc, child);
for (auto &q: _quest)
q.saveState(doc, child);
root->append_node(child);
}
//------------------------------------------------------------------------
// Purpose: Load state from file
//------------------------------------------------------------------------
void QuestMenu::loadState(rapidxml::xml_node<char> *node) {
loadBool(_unread, "unread", node);
_quest.clear();
for (auto n = node->first_node("quest"); n != nullptr; n = n->next_sibling("quest")) {
Quest q;
q.loadState(n);
_quest.push_back(q);
_menu.add();
}
}
//------------------------------------------------------------------------
// Purpose: Reposition UI elements
//------------------------------------------------------------------------
void QuestMenu::setUI() {
_menu.setUI();
_text.setUI();
}
} // End of namespace Crab