55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/ui/emotion.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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using namespace pyrodactyl::event;
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void EmotionIndicator::load(rapidxml::xml_node<char> *node) {
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if (nodeValid("text", node))
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_text.load(node->first_node("text"));
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}
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void EmotionIndicator::draw(const int &select) {
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if (select >= 0 && (uint)select < _value.size())
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if (_value[select] < g_engine->_eventStore->_tone.size()) {
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_text.draw(g_engine->_eventStore->_tone[_value[select]]._text);
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}
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}
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void EmotionIndicator::setUI() {
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_text.setUI();
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}
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} // End of namespace Crab
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